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		| Seragath   Junior Member
 
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			| A script problem. [SOLVED] 
 
				Hey. I have a problem with this script. Since I'm really new to C++ as a whole, I cannot actually see what I am doing wrong. But here is the script. An explanation of what I am doing wrong and why, would be appreciated.  
Seragath.
 void OnStart(){
 AddEntityCollideCallback("Player", "Faint","Faint_scare", true, 1);
 }
 
 ////Room_With_Key_Scare//////////
 /////////////////////////////////
 
 void Faint_scare(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(1000, true);
 AddTimer("Doom", 2, "TeleportPlayer");
 FadeOut(0)
 }
 
 void TeleportPlayer(string &in asParent, string &in asChild, string &in asTimer, int alState)
 {
 TeleportPlayer("PlayerStartArea_2");
 FadeIn(20);
 AddTimer("Doom_end", 2, "Teleportback");
 }
 
 void Teleportback(string &in asParent, string &in asChild, string &in asTimer, int alState)
 {
 TeleportPlayer("PlayerStartArea_3");
 }
 ////Room_With_Key_Scare_Ends///////
 ///////////////////////////////////
It does trigger the first FadeOut(0) etc. But not the rest of it. (And this "string &in asSomething") is still quite confusing for me.   
				
(This post was last modified: 01-12-2011, 01:41 PM by Seragath.)
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	| 01-12-2011, 11:20 AM |  |  
	
		| jens   Frictional Games
 
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			| RE: A script problem. 
 
				change (string &in asParent, string &in asChild, string &in asTimer, int alState)
 
 to
 (string &in asTimer)
 
 for your two timer functions and it should work.
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	| 01-12-2011, 11:40 AM |  |  
	
		| Seragath   Junior Member
 
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			| RE: A script problem. 
 
				 (01-12-2011, 11:40 AM)jens Wrote:  change (string &in asParent, string &in asChild, string &in asTimer, int alState)
 
 to
 (string &in asTimer)
 
 for your two timer functions and it should work.
 
Yeah but then the string to
 
TeleportPlayer won't work. >.>
 
The error:
 
Main(149,1): ERR: A function with the same name and parameters already exist 
main(147,1):ERR: Expected';' 
main(151,1):ERR :Multiple matching signatures to 'TeleportPlayer(String@&)' 
main 158,1):ERR : (Same as the one above)
 
Sadly I do not know what this means....At all. >.> (Of course the game crashes with this error.)
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	| 01-12-2011, 12:48 PM |  |  
	
		| Tottel   Senior Member
 
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			| RE: A script problem. 
 
				Go to line 149 in your script file, and check if you're using the proper function.    |  |  
	| 01-12-2011, 01:00 PM |  |  
	
		| Seragath   Junior Member
 
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			| RE: A script problem. 
 
				Found the mistake. What I did wrong was that I did 
I had to change the name. I guess it got confused when I did it like that.
 
And that FadeOut(0) was missing a ";" in the end. (>.<)
 
Since I have this thread open still, I have another question. When I add a code with a timer,
 AddTimer("Something", 5f, "Somethingelse"
What does the 5f mean ? I see some use 5f while others just use 5.
 
And thanks for the help!    
EDIT:
 
So basically what the code says now is that.
 
When Faint_Scare triggers there will go 2 seconds before it calls TelePortPlayer and another 2 seconds till it calls TelePortback ?
			
				
(This post was last modified: 01-12-2011, 01:14 PM by Seragath.)
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	| 01-12-2011, 01:10 PM |  |  
	
		| jens   Frictional Games
 
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			| RE: A script problem. 
 
				f means float, meaning a 1.0 number unlike an integer which would only be 1. You don't have to use f to specify a float, but I personally do it because I think the script is easier to read.
 yes, what you say should happen is what the script should do.
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	| 01-12-2011, 01:18 PM |  |  
	
		| Seragath   Junior Member
 
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			| RE: A script problem. 
 
				 (01-12-2011, 01:18 PM)jens Wrote:  f means float, meaning a 1.0 number unlike an integer which would only be 1. You don't have to use f to specify a float, but I personally do it because I think the script is easier to read.
 yes, what you say should happen is what the script should do.
 
Okey, thanks for the help.    
Huff, it's already getting confusing when I have to look through 200 or something lines...I will be insane by the time I'm done. >.<
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	| 01-12-2011, 01:40 PM |  |  
	
		| Tottel   Senior Member
 
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			| RE: A script problem. 
 
				 (01-12-2011, 01:40 PM)Seragath Wrote:  Huff, it's already getting confusing when I have to look through 200 or something lines...I will be insane by the time I'm done. >.<http://en.wikipedia.org/wiki/Indent_style 
I can really suggest you to read and use that then.    |  |  
	| 01-12-2011, 01:46 PM |  |  
	
		| Seragath   Junior Member
 
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			| RE: A script problem. 
 
				 (01-12-2011, 01:46 PM)Tottel Wrote:   (01-12-2011, 01:40 PM)Seragath Wrote:  Huff, it's already getting confusing when I have to look through 200 or something lines...I will be insane by the time I'm done. >.< http://en.wikipedia.org/wiki/Indent_style
 
 I can really suggest you to read and use that then.
  
Thanks I'll read it once I get the time.    |  |  
	| 01-12-2011, 01:53 PM |  |  |