Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: How do you feel about such features?
You do not have permission to vote in this poll.
I would love to see this in-game
26.92%
7 26.92%
Nope.
34.62%
9 34.62%
I just don't care.
38.46%
10 38.46%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

Face tracking
Spooder Wekd Offline
Senior Member

Posts: 365
Threads: 10
Joined: Aug 2010
Reputation: 0
#11
RE: Face tracking

(01-19-2011, 07:55 PM)mattwestwick Wrote: "But try looking at your monitor and moving your head around, you can still see perfectly. You actually can not really tell you are moving."

If you move your head, and you remain focused on one point. Your brain removes the movement from your view. this is why you can bop your head to music and still read an e-mail. You can't tell when your head bobs. Another example is when you walk, you feel really steady, but if you hold a camera you see lots of shakyness. This is because the camera does not smooth things out like your brain. When you walk there is a ton of shakyness and you notice little to none of it.
01-19-2011, 09:49 PM
Website Find
mattwestwick Offline
Member

Posts: 166
Threads: 6
Joined: Oct 2010
Reputation: 0
#12
RE: Face tracking

Got you, understand what you mean now. I didn't notice it in that game but this was after I had calibrated it to my liking. Which leads us to the conlusion that it really should be optional and adjustable but with no effect on gameplay.

Smile
01-20-2011, 06:40 PM
Find
Spooder Wekd Offline
Senior Member

Posts: 365
Threads: 10
Joined: Aug 2010
Reputation: 0
#13
RE: Face tracking

(01-20-2011, 06:40 PM)mattwestwick Wrote: Got you, understand what you mean now. I didn't notice it in that game but this was after I had calibrated it to my liking. Which leads us to the conlusion that it really should be optional and adjustable but with no effect on gameplay.

Smile

Ohk

01-20-2011, 10:47 PM
Website Find




Users browsing this thread: 5 Guest(s)