Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Why no amd64 build?
Mr Flibble Offline
Junior Member

Posts: 3
Threads: 2
Joined: Jan 2011
Reputation: 0
#1
Solved: 8 Years, 9 Months, 3 Weeks ago Why no amd64 build?

For me, amd64 builds would make things easier: I wouldn't have to worry about building 32-bit mesa. I build my own for amd64 since I'm tracking mesa git master for better support for my current graphics card (Radeon rv710; I'm using r600g).

I normally only bother building for amd64 because I don't run much 32-bit code and I don't run it often.

If it's down to sizeof(long), then somebody should have been using int32_t or uint32_t…

… hmm, just noticed this thread about this. Native is always better.
(This post was last modified: 01-16-2011, 07:37 PM by Mr Flibble.)
01-16-2011, 07:33 PM
Find
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Why no amd64 build?

Unfortunately two of the libraries use in penumbra do not work ( or rather did not at that time). If you follow the open source forums here some users have been trying to port the penumbra overture source code to the latest angel script and the latest newton so that 64bit Linux cabe supported. For amnesia we used these newer libraries so we could provide you with a 64 bit version of the game.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
01-16-2011, 09:26 PM
Website Find




Users browsing this thread: 2 Guest(s)