Hi, new to these forums, so sorry if I'm posting in an outdated thread.
I have been attempting to add particle effects to my map when a particular action is taken (in this case, using an item on an entity). I have:
CreateParticleSystemAtEntity("E1PS", "ps_orb_light_core.ps", "PSE1", true);
I know my names are meaningless, but its exactly how it is worded in my code, maybe there's a typo I don't see.
Yet upon using the action, no particle effects are generated. I have preloaded the one I want, and I have the Create function inside the function that is called when the player uses the item.
Anyone know why it isn't being created? I have tried other methods as well, such as generating a PS inside a script area, but that failed as well.
Thanks in advance for the help.
P.S.(no pun intended
) I have also noticed that if I place a particle system in a map, and set it to inactive inside the level editor, it remains active when in the game. Why is that?