Right, so. It looks like this game is much like the last one I modded for: Figure this damn stuff out yourself.
Important information below:
I couldn't find any way to take a custom story and get it to overwrite current textures and models. There may be a way, but this place isn't talking. I had to turn to the dreaded "Full Conversion" that is scarcely documented and even broken for Steam users.
Basically, you follow the Full Conversion method barely outlined here:
http://wiki.frictionalgames.com/hpl2/amnesia/full_conv
Then, you have to build off that. Once you get the game to launch off of YOUR main_init.cfg, stuff becomes a lot easier. You can have the game launch with any name you want, have a new title screen (Which a poster above, correctly said, a custom story alone is incapable of), and all sorts of fun stuff.
I was especially eager to redirect my main_init to a new resources.cfg file so that I could specify my own hand textures.
Quote:<ConfigFiles
Resources = "my_mod/resources.cfg"
Materials = "materials.cfg"
Then, in YOUR new resources.cfg, you reroute the game's search patterns to YOUR mod directory:
Quote:<Resources>
<Directory Path="/_temp" AddSubDirs="true" />
<Directory Path="/fonts" AddSubDirs="false" />
<Directory Path="/maps" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/my_mod/models" AddSubDirs="true" />
You then create that directory in your mod folder with your modified textures and voila, you have your own textures without modifying the core game.
PROBLEMS: The game doesn't seem to want to recognize my maps for the purpose of being the main story. If you try to press "Start new Game" with a custom map, the game will crash, stating the map doesn't exist. This is even after I have triple checked that the directory search is just right. No Luck.
Right now the workaround is that my story still has to be a custom story, but it is built in a modded frame anyway.