RE: Terret's Mansion - The Infested Region [Demo Released][Videos]
Just played through the demo, and I must say, the rooms are very well designed and furnished. I admit, I have desensitized myself to the game after working with it so much, so nothing really scares me much any more, and I have come to predict things at all times, so I am rarely ever taken off guard, but I can see this being a pretty scary story for a lot of people.
RE: Terret's Mansion - The Infested Region [Demo Released][Videos]
I recieved a few questions on why this mod doesn't have any ending, so I updated the demo with the names of the upcoming levels aswell as an ending at the big door.
RE: Terret's Mansion - The Infested Region [Demo Released][Videos]
(04-21-2011, 05:25 PM)junkfood2121 Wrote: I recieved a few questions on why this mod doesn't have any ending, so I updated the demo with the names of the upcoming levels aswell as an ending at the big door.
very good, i"ll try it!
so what about a Full release of that great map?
(This post was last modified: 04-22-2011, 07:05 AM by Dark Knight.)
RE: Terret's Mansion - The Infested Region [Demo Released][Videos]
Here's another update.
Charles have expanded his workshop map further and I am working on a new map called Sewers. It isn't clear if this will be included in the mod. It completely depends if it will fit in!
I am also working on scripting the Library. Once we get Workshop, (Sewers), Prison and The Ending done, the full version will be released.
RE: Terret's Mansion - The Infested Region [Demo Released][Videos]
Very nice maps! My thoughts:
Spoiler below!
That moment with the charging monster in the beginning was a bit odd. The messaged said something like "the door mechanism is slow, be patient". I thought I would have to wait for it to open - of course the monster killed me then. Instead I obviously had to keep trying to open the door. Therefore, I would suggest a different message, something like a nervous monologue: "This is the only way out, I have to try harder!" or something. Otherwise: Great! I like these little thrills in custom stories, when the traditional running away gets spiced by such "obstacles".
I really liked that scary moment with the footsteps when entering the cellar!
The water level was great, too! Also it was good that there was water in front of the door leading to the water level - every Amnesia player knows what water of such depth means so I guess easily scared players will already fear to open that door.
Finally, the large hall in the end looked very nice. I just hope that in the final version you don't have to use items from one end at the other end all the time. Too much running could bore people.