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Getting messages on the screen Need Help
stonecutter Offline
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Posts: 140
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Joined: Feb 2011
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#1
Getting messages on the screen Need Help

Hello everybody someone got an idea how to get messages in the left subcorner like the subtitels in the fullgame ?

Ist there a way that this will work , cause it looks a bit stupid if my charakter is speaking to himself in my custom story and the message are shown in the middle of the HUD ...


Thank you very much Tongue hope you understand my english Tongue

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02-14-2011, 09:59 PM
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Tanshaydar Offline
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#2
RE: Getting messages on the screen Need Help

If you are using SetMessage then it will be on the middle, try to use flashbacks or soundeffects.

02-14-2011, 10:33 PM
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stonecutter Offline
Member

Posts: 140
Threads: 17
Joined: Feb 2011
Reputation: 4
#3
RE: Getting messages on the screen Need Help

Yeah now i am using setmessage for a message that comes up if i enter a new chapter in my story ... like " chapter one - blablabla " ... that works quite good !
It looks like

AddEntityCollideCallback("Player" , "ChapterArea" , "CH1" , true , 1);

and then the

.... SetMessage("Messages", "CH1", 4.0f);


Is there a way to do it the same way in left down corner ?

@Tanshaydar

Thanks for the fast answer but can you or someone give some more infos about how to use flashbacks oder soundeffects ? Really dont know how to handle with flashbacks etc...

Thanks

We Shall Arise - Death / Grind from Bavaria
Musicvideo : http://goo.gl/HzxvLK
Facebook : http://goo.gl/9YfYCV
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02-14-2011, 11:22 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#4
RE: Getting messages on the screen Need Help

I think it is this way:
void  AddEffectVoice(    string& asVoiceFile, string& asEffectFile,
                                    string& asTextCat, string& asTextEntry, bool abUsePostion,
                                    string& asPosEnitity, float afMinDistance, float afMaxDistance);

02-15-2011, 12:22 AM
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