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Upside Down Graphics Issue
Mournfist Offline
Junior Member

Posts: 1
Threads: 1
Joined: Feb 2011
Reputation: 0
#1
Solved: 8 Years, 9 Months ago Question  Upside Down Graphics Issue

Hello everyone.

Not only I, but my friend, both bought the game for our laptops. I'll talk about my issue, however, as it's less discussed than his.

The game loads, profile selection is available, however during this Main Menu screen, and definitely in game, my 3d models are upside down. Even more odd, my particle effects, i.e. the flames for torches, specular levels for the windows, etc, are right-side-up.

Essentially, Im running on the ceilings, everything is upside down minus particle effects, and its a mess.

This isnt just my computer, as previous people have posted, higher demanding games run JUST FINE on GOOD graphics.

As a secondary note, my friend is having the Renderer #0 issue. Two different bugs, two different operating systems, same level of false hope.

I've UNchecked "Insanity," along with other graphics options: resolution, edge loops, etc and I'm still stuck with the same situation. Also, I am running as Admin.

These issues are GENERALLY ALL RELATED to ATI graphics cards...

My computer specs are as follows:

Toshiba Satellite A355D
Processor: AMD Turion x2 Ultra Dual-Core
4 GB RAM
64 bit OS
Graphic Card ATI Mobility Radeon HD 3470 Series
ATI Radeon HD 3200

My log file is copy pasted here:

==================================================

Version 1.10 - s555245D-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 3470 Series
Version: 2.1.7873 Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Digital Output Device (HDMI) (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2271 ms
Entities: 393 ms
Compilation: 2 ms
Total: 2681 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Mournfist' Path: 'C:\Users\Dylan\Documents/Amnesia/Main/Mournfist/'
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 43.586749
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


==================================================

PLEASE HELP.
Ive downloaded the 1.0.1 update. This did not resolve the issue.
(This post was last modified: 02-18-2011, 06:43 AM by Mournfist.)
02-18-2011, 06:26 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
Solved: 8 Years, 9 Months ago RE: Upside Down Graphics Issue

Upside down:
re-install the game, verify cache files (if on Steam) and download the latest drivers from ati.com

render 0:
either graphics card not supported or need to download new drivers from manufacturers website.
02-18-2011, 07:32 AM
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