(02-21-2011, 09:43 AM)Kein Wrote: I still don't understand that. Why ppl liek motion blur? It makes my eyes bleed so much.
Allow me to clear my point of view a bit:
First Person Single Player Horror games with Motion Blur = a great combo. Motion Blur adds a bit of something I can't really explain, and it doesn't destroy immersion from not looking real, since in reality, you do see motion blur, depending on how fast you turn you head and your eyes.
However, if the game sucks, I will NOT consider Motion Blur when trying to find positive features in it, and if it's a great game it will NOT be because of it, at all, either.
Any other type of games with Motion Blur = Whatever.
I don't really care for it. I can't really explain why, but I only care for it in horror games that are played in first person perspective. (well, motion blur is exclusive to first person, I guess...)
(02-21-2011, 09:43 AM)Kein Wrote: Because, unlike Crysis and other games, Amnesia don't have tons of objects in the location, does not uses global illumination and open-world with full shadows. It mostly has empty indoors environments and there is nothing to load your system so much.
Yea, I have noticed that. But many times games use all that stuff without really needing them. And I always noticed a much higher fps count overall in penumbra games than in other games with similar maps.
I used to map for hl2dm and the max fps rate I could get in a map was around 900 in a very very simple map, while in Penumbra I could have 1000+ in most of the game's stock maps. So in shorter words, Hl2dm almost empty map had 900, Penumbra full featured maps had more than 1000.
Hl2dm's old engine was not such a heavy one, and still I've seen a bit of a diference. Maybe because of BSP geometry being more wasteful of resources, in contrast to 3d models...
(02-21-2011, 02:33 PM)Arvuti Wrote: I am mostly sad that frictional for some reason scrapped mostly the dynamic lighting, what was used in penumbra games and what really added to the atmosphere.
I didn't know that... But now I wander, maybe they wanted to keep system requirements low while adding some other features?