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Disabling 'dan_grunt.ogg' in an encounter?
Nye Offline
Senior Member

Posts: 250
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Joined: Jan 2011
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#1
Disabling 'dan_grunt.ogg' in an encounter?

As the title says, I have tried so many things. How can I use different music and not let the game default to the 'dan_grunt.ogg' track whenever a monster is nearby... ?

02-27-2011, 04:26 PM
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Pandemoneus Offline
Senior Member

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#2
RE: Disabling 'dan_grunt.ogg' in an encounter?

You would have to include a custom servant_grunt.ent (found in entities\enemy\servant_grunt\) and edit the line
<Var Name="DangerMusic" Value="dan_grunt.ogg" />

02-27-2011, 05:52 PM
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Nye Offline
Senior Member

Posts: 250
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Joined: Jan 2011
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#3
RE: Disabling 'dan_grunt.ogg' in an encounter?

(02-27-2011, 05:52 PM)Pandemoneus Wrote: You would have to include a custom servant_grunt.ent (found in entities\enemy\servant_grunt\) and edit the line
<Var Name="DangerMusic" Value="dan_grunt.ogg" />

Thanks a lot Big Grin

02-27-2011, 07:15 PM
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GraphicsKid Offline
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#4
RE: Disabling 'dan_grunt.ogg' in an encounter?

I've done this in my map as well. Personally I think it's a lot scarier to hear footsteps splashing towards you from around a corner and not know what it is than to hear the music telling you it's something bad.
02-28-2011, 12:21 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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#5
RE: Disabling 'dan_grunt.ogg' in an encounter?

So is there a way to disable this ui_terror_meter sound? It's really unnecessary in some points...

03-01-2011, 11:11 AM
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