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White Night - Total Conversion v1.1
ThoseRandomGuyz Offline
Member

Posts: 157
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Joined: Mar 2012
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RE: White Night - Total Conversion v1.1

Btw, the new Lost the Lights HQ has no way to start to game... At least, I don't think so...

I will review all of your custom stories (when I find time!)!
05-17-2012, 12:46 AM
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nix9862 Offline
Junior Member

Posts: 6
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Joined: May 2012
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RE: White Night - Total Conversion v1.1

hey everyone, and op. I really enjoyed this campaign that i decided to replay and record it.

http://www.youtube.com/watch?v=ND2dFIGB-...ture=g-upl
05-26-2012, 11:57 PM
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Starstruck the Pegasus Offline
Junior Member

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RE: White Night - Total Conversion v1.1

This is freaking amazing but i have 2 small issues with it, so i thought i would come here and share my constructive criticism with you.

1.your players eyes do not adjust to the light like in the normal game, so if you run out of batteries in a dark room then you find yourself walking in random directions in an attempt to navigate the pitch darkness in front of you, it also makes it completely impossible to go into dark areas when you are out of batteries.

2.the whole "Remember" "Forget" thing in the menu's, it gets really old. really fast. i have found myself hating the menu's because if i want to leave then it says "forget" and if i want to continue later it says "remember later" and while at first glace the whole remember forget thing seems very cleaver and funny, it eventually just gets annoying.

other than those this whole thing is just all together amazing and i am glad that i took the time to download it, even if i may never finish it due to being stuck in a room with darkness surrounding me and no sense of direction. XD
(This post was last modified: 05-29-2012, 06:46 PM by Starstruck the Pegasus.)
05-29-2012, 06:46 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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RE: White Night - Total Conversion v1.1

The eye adjusment was intentional, and I have to say I prefer it that way. Your eyes wouldn't adjust to the darkness like in the original game.
05-29-2012, 07:09 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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RE: White Night - Total Conversion v1.1

(05-29-2012, 07:09 PM)Traggey Wrote: The eye adjusment was intentional, and I have to say I prefer it that way. Your eyes wouldn't adjust to the darkness like in the original game.

Well they would but after 30 minutes or so, not immediately.
(This post was last modified: 05-30-2012, 01:27 PM by plutomaniac.)
05-30-2012, 01:26 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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RE: White Night - Total Conversion v1.1

Not sure if this was asked yet and if it was, I apologize... Has White Night ever been converted to a isolated FC for the public? Or would I have to do that myself? I prefer cleaner uninstallations.
06-09-2012, 11:59 PM
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plutomaniac Offline
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RE: White Night - Total Conversion v1.1

Well, Tans has made his own isolated guide do most probably WN is made like this. Download it and check it though...
06-10-2012, 10:21 AM
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failedALIAS Offline
Posting Freak

Posts: 2,782
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RE: White Night - Total Conversion v1.1

I'm infuriated! Angry Why? THIS ONLY HAS FOUR STARS! AAGGH!!
I had to get therapy after this masterpiece! And I was scared the therapists were going to turn into freaky monsters!
That deserves a million stars! Heart
06-19-2012, 05:04 AM
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MrK3l Offline
Junior Member

Posts: 4
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RE: White Night - Total Conversion v1.1

This mod looks really cool, only when I try to launch it, it tells me that I need to validate a serial key. Could someone please help me out here. :/
06-23-2012, 04:39 AM
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plutomaniac Offline
Super Moderator

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RE: White Night - Total Conversion v1.1

from where did you get the game?
06-23-2012, 12:01 PM
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