Hooumeri
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SetSwingDoorClosed
How can I open doors, like in the beginning of Amnesia..?
I tried the SetSwingDoorClosed command, but it doesnt do a thing. Then I copyed the script from rainy halls .hps file, still no change. The door just jammed and wouldnt budge. Basically only thing different with the script was this:
void SetSwingDoorDisableAutoClose(string& asName, bool abDisableAutoClose);
DisableAutoClose was at true. Any help appreciated..
Another problem I'm having is that I can't find a way to set doors active/disactive. SetEntityActive doesnt work for doors..
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03-13-2011, 08:51 PM |
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Linus Ågren
Senior Member
Posts: 309
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03-13-2011, 09:22 PM |
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