RE: AI Director of Horror
That kind of system only-in my opinion-works for more action oriented games. The reason it works in a game like L4D is that it's multiplayer, and is for the most part very fast paced run and gun, not to mention it goes in conjunction with the different experience you have when playing with different people. It would be incredibly difficult to work out a randomized system like that and at the same time build up a focused and dense atmosphere, ala Amnesia, that relies on very tight scripting.
(This post was last modified: 03-26-2011, 01:01 PM by thepaleking.)
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