| savior10946   Junior Member
 
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			| Whats wrong with this sound 
 
				void OnStart(){
 AddEntityCollideCallback("Player" , "room_1" , "Collidedoor_1" , true , 0);
 }
 
 void Collidedoor_1(string &in asParent , string &in asChild , int alState)
 {
 SetSwingDoorLocked("door_1", true, true);
 PlaySoundAtEntity("", "react_breath1", "Player", 0.0f, false);
 }
 
 it wont play the sound when the door slams shut.Whats wrong with it?
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	| 04-01-2011, 04:47 AM |  | 
	
		| Anxt   Senior Member
 
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			| RE: Whats wrong with this sound 
 
				Honestly I have run into this issue several times myself, and I really don't know what causes it, or how to fix it.  I have preloaded the sound, named the sound, added the filetype inside the sound file field, and none of it works.  The only work around I have found is to use an SNT file instead, and if need be, customize one so that it only plays the sound I want it to.  If someone knows a simpler solution, I would be most excited to hear it as well.
			 
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	| 04-01-2011, 05:17 AM |  | 
	
		| MrBigzy   Senior Member
 
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			| RE: Whats wrong with this sound 
 
				Only .snt extensions will work. PlayMusic will use .ogg though. AFAIK anyway. It's not hard to make a .snt file anyway if need be, it's just a script file for sounds.
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	| 04-01-2011, 05:32 AM |  | 
	
		| jens   Frictional Games
 
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			| RE: Whats wrong with this sound 
 
				Use PlayGuiSound("react_breath1.ogg", 1);  to play ogg files without using a .snt file.
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	| 04-01-2011, 06:52 AM |  |