Music OnTop?? 
			 
			
				Hi do anybody know how i can play 2 musics at the same time??? 
 
(SRY FOR MY TERRIBLE ENGLISH) 
 
Here is my script: 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
PlayMusic("27_amb.ogg", true, 1, 3, 0, true); 
FadeOut(0); 
SetMessage("IntroCategory", "Intro1", 0); 
AddTimer("", 5.0f, "Intro2Start"); 
AddEntityCollideCallback("Crowbar2", "BarArea", "Crush", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_1", "BackToCorridor", true, 1); 
AddUseItemCallback("PutRight", "Crowbar", "prison_section_1", "PutRight", true); 
SetPlayerActive(false); 
} 
 
void PutRight(string &in asItem, string &in asEntity) 
{ 
SetEntityActive("Crowbar2", true); 
RemoveItem(asItem); 
} 
 
void Intro2Start(string &in asTimer) 
{ 
SetMessage("IntroCategory", "Intro2", 0); 
AddTimer("", 5.0f, "Intro3Start"); 
} 
 
void Intro3Start(string &in asTimer) 
{ 
SetMessage("IntroCategory", "Intro3", 0); 
AddTimer("", 5.0f, "Intro4Start"); 
AddTimer("", 5.0f, "StartMusic"); 
} 
 
void Intro4Start(string &in asTimer) 
{ 
SetMessage("IntroCategory", "Intro4", 0); 
AddTimer("", 5.0f, "StartStory"); 
} 
 
void Grave(string &in asEntity, string &in asType) 
{ 
StartEffectFlash(0.1f, 0.1f, 0.25f); 
TeleportPlayer("PlayerStartArea_2"); 
FadeOut(0); 
FadeIn(15); 
PlayGuiSound("flashback_flash3.ogg", 1); 
PlayMusic("21_event_pit.ogg", false, 1, 3, 0, false); 
AddTimer("", 12.0f, "BackTo"); 
AddTimer("", 4.0f, "Cold"); 
} 
 
void Cold(string &in asTimer) 
{ 
PlayGuiSound("12_girl_cry_07.ogg", 1); 
} 
 
void BackTo(string &in asTimer) 
{ 
PlayMusic("18_amb.ogg", true, 1, 3, 0, true); 
StartEffectFlash(0.1f, 0.1f, 0.25f); 
TeleportPlayer("PlayerStartArea_3"); 
PlayGuiSound("react_breath3.ogg", 1); 
FadeOut(0); 
FadeIn(15); 
GiveSanityDamage(25.0f, true); 
} 
 
void StartStory(string &in asTimer) 
{ 
SetPlayerActive(true); 
FadeIn(15); 
PlaySoundAtEntity("Door1", "close_gate_low.snt", "Player", 0, false); 
GiveSanityDamage(1, true); 
SetPlayerSanity(20); 
FadePlayerFOVMulTo(1.5f, 0.5f); 
AddTimer("", 4.0f, "PlayerLook1"); 
} 
 
void Crush(string &in asParent, string &in asChild, int alState) 
{ 
CreateParticleSystemAtEntity("", "ps_hit_metal.ps", "BarArea", false); 
PlayGuiSound("break_wood_metal3.ogg", 1); 
SetEntityActive("Crowbar2",false); 
SetEntityActive("Crowbar3",true); 
AddPropImpulse("prison_section_2", 0, 0, 0.8f, ""); 
GiveSanityBoost(); 
SetEntityActive("prison_section_2",true); 
SetEntityActive("prison_section_1",false); 
} 
 
void PlayerLook1(string &in asTimer) 
{ 
PlayGuiSound("react_scare5.ogg", 1); 
PlayGuiSound("27_break.ogg", 1); 
AddTimer("", 1.0f, "StopLook1"); 
StartPlayerLookAt("Crowbar", 3.0f, 3.0f, ""); 
AddTimer("", 1.0f, "PlayerLook2"); 
} 
 
void StopLook1(string &in asTimer) 
{ 
StopPlayerLookAt(); 
} 
 
void PlayerLook2(string &in asTimer) 
{ 
AddTimer("", 1.0f, "StopLook2"); 
StartPlayerLookAt("sketch_mechanical01_1", 3.0f, 3.0f, ""); 
AddTimer("", 1.0f, "PlayerLook3"); 
} 
 
void StopLook2(string &in asTimer) 
{ 
StopPlayerLookAt(); 
} 
 
void PlayerLook3(string &in asTimer) 
{ 
AddTimer("", 1.0f, "StopLook3"); 
AddTimer("", 0.5f, "Glassbreak"); 
StartPlayerLookAt("prison_section_1", 13.0f, 13.0f, ""); 
PlayGuiSound("react_breath1.ogg", 1); 
} 
 
void Glassbreak(string &in asTimer) 
{ 
AddTimer("", 1.0f, "PlayerLook4"); 
} 
 
void PlayerLook4(string &in asTimer) 
{ 
StartPlayerLookAt("Creek", 13.0f, 13.0f, ""); 
PlayGuiSound("react_breath1.ogg", 1); 
PlayGuiSound("scare_steps_big1.ogg", 1); 
AddTimer("", 1.0f, "StopLook4"); 
} 
 
void StopLook4(string &in asTimer) 
{ 
StopPlayerLookAt(); 
} 
 
void StopLook3(string &in asTimer) 
{ 
StopPlayerLookAt(); 
} 
 
void StartMusic(string &in asTimer) 
{ 
PlayMusic("amb_extra01.ogg", true, 1, 3, 0, true); 
FadePlayerFOVMulTo(1, 0.1f); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
			 
			
			
			
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