| Music OnTop?? 
 
				Hi do anybody know how i can play 2 musics at the same time???
 (SRY FOR MY TERRIBLE ENGLISH)
 
 Here is my script:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 PlayMusic("27_amb.ogg", true, 1, 3, 0, true);
 FadeOut(0);
 SetMessage("IntroCategory", "Intro1", 0);
 AddTimer("", 5.0f, "Intro2Start");
 AddEntityCollideCallback("Crowbar2", "BarArea", "Crush", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "BackToCorridor", true, 1);
 AddUseItemCallback("PutRight", "Crowbar", "prison_section_1", "PutRight", true);
 SetPlayerActive(false);
 }
 
 void PutRight(string &in asItem, string &in asEntity)
 {
 SetEntityActive("Crowbar2", true);
 RemoveItem(asItem);
 }
 
 void Intro2Start(string &in asTimer)
 {
 SetMessage("IntroCategory", "Intro2", 0);
 AddTimer("", 5.0f, "Intro3Start");
 }
 
 void Intro3Start(string &in asTimer)
 {
 SetMessage("IntroCategory", "Intro3", 0);
 AddTimer("", 5.0f, "Intro4Start");
 AddTimer("", 5.0f, "StartMusic");
 }
 
 void Intro4Start(string &in asTimer)
 {
 SetMessage("IntroCategory", "Intro4", 0);
 AddTimer("", 5.0f, "StartStory");
 }
 
 void Grave(string &in asEntity, string &in asType)
 {
 StartEffectFlash(0.1f, 0.1f, 0.25f);
 TeleportPlayer("PlayerStartArea_2");
 FadeOut(0);
 FadeIn(15);
 PlayGuiSound("flashback_flash3.ogg", 1);
 PlayMusic("21_event_pit.ogg", false, 1, 3, 0, false);
 AddTimer("", 12.0f, "BackTo");
 AddTimer("", 4.0f, "Cold");
 }
 
 void Cold(string &in asTimer)
 {
 PlayGuiSound("12_girl_cry_07.ogg", 1);
 }
 
 void BackTo(string &in asTimer)
 {
 PlayMusic("18_amb.ogg", true, 1, 3, 0, true);
 StartEffectFlash(0.1f, 0.1f, 0.25f);
 TeleportPlayer("PlayerStartArea_3");
 PlayGuiSound("react_breath3.ogg", 1);
 FadeOut(0);
 FadeIn(15);
 GiveSanityDamage(25.0f, true);
 }
 
 void StartStory(string &in asTimer)
 {
 SetPlayerActive(true);
 FadeIn(15);
 PlaySoundAtEntity("Door1", "close_gate_low.snt", "Player", 0, false);
 GiveSanityDamage(1, true);
 SetPlayerSanity(20);
 FadePlayerFOVMulTo(1.5f, 0.5f);
 AddTimer("", 4.0f, "PlayerLook1");
 }
 
 void Crush(string &in asParent, string &in asChild, int alState)
 {
 CreateParticleSystemAtEntity("", "ps_hit_metal.ps", "BarArea", false);
 PlayGuiSound("break_wood_metal3.ogg", 1);
 SetEntityActive("Crowbar2",false);
 SetEntityActive("Crowbar3",true);
 AddPropImpulse("prison_section_2", 0, 0, 0.8f, "");
 GiveSanityBoost();
 SetEntityActive("prison_section_2",true);
 SetEntityActive("prison_section_1",false);
 }
 
 void PlayerLook1(string &in asTimer)
 {
 PlayGuiSound("react_scare5.ogg", 1);
 PlayGuiSound("27_break.ogg", 1);
 AddTimer("", 1.0f, "StopLook1");
 StartPlayerLookAt("Crowbar", 3.0f, 3.0f, "");
 AddTimer("", 1.0f, "PlayerLook2");
 }
 
 void StopLook1(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void PlayerLook2(string &in asTimer)
 {
 AddTimer("", 1.0f, "StopLook2");
 StartPlayerLookAt("sketch_mechanical01_1", 3.0f, 3.0f, "");
 AddTimer("", 1.0f, "PlayerLook3");
 }
 
 void StopLook2(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void PlayerLook3(string &in asTimer)
 {
 AddTimer("", 1.0f, "StopLook3");
 AddTimer("", 0.5f, "Glassbreak");
 StartPlayerLookAt("prison_section_1", 13.0f, 13.0f, "");
 PlayGuiSound("react_breath1.ogg", 1);
 }
 
 void Glassbreak(string &in asTimer)
 {
 AddTimer("", 1.0f, "PlayerLook4");
 }
 
 void PlayerLook4(string &in asTimer)
 {
 StartPlayerLookAt("Creek", 13.0f, 13.0f, "");
 PlayGuiSound("react_breath1.ogg", 1);
 PlayGuiSound("scare_steps_big1.ogg", 1);
 AddTimer("", 1.0f, "StopLook4");
 }
 
 void StopLook4(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void StopLook3(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void StartMusic(string &in asTimer)
 {
 PlayMusic("amb_extra01.ogg", true, 1, 3, 0, true);
 FadePlayerFOVMulTo(1, 0.1f);
 }
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
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