Screen freezes black after intro and have to use task manager to stop the application; hpl.log below:
Quote:-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 640 x 480 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 4
  Multisampling: 0
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
  Load Renderer3D gpu programs:
    Extrude
    Diffuse
    Fog
  Creating fog textures: Solid Additive Alpha
  init sky box
  Renderer3D created
Creating screen buffers size 640.000000 : 480.000000
ERROR: Couldn't create screenbuffer!
Creating programs
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open software device... Failed opening hardware device, using software
  Device name: Generic Software
  OpenAL Version Supported: 1.1
  Number of channels: 32
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
Trying to load vertex program!
Success!
--------------------------------------------------------
Game Running
--------------------------------------------------------
Loading collada for 'data/level00_01_boat_cabin.dae' took: 275 ms
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Start Num Of: 81
Start Num Of: 1
Loading map 'level00_01_boat_cabin.dae' took: 1627 ms
And portion of dxdiag.txt below:
Quote:------------------
System Information
------------------
Time of this report: 4/1/2007, 00:06:05
      Machine name: DELL6400
  Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.061219-0311)
          Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
      System Model: MM061                         Â
              BIOS: Phoenix ROM BIOS PLUS Version 1.10 A12
          Processor: Genuine Intel® CPU          T2500  @ 2.00GHz (2 CPUs)
            Memory: 1014MB RAM
          Page File: 492MB used, 1948MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D:Â Â Â Â 0/4 (n/a)
DirectDraw:Â Â 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:Â Â 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:Â Â 0/6 (retail)
---------------
Display Devices
---------------
        Card name: Mobile Intel® 945GM Express Chipset Family
    Manufacturer: Intel Corporation
        Chip type: Intel® Calistoga Graphics Controller
        DAC type: Internal
      Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_01BD1028&REV_03
  Display Memory: 224.0 MB
    Current Mode: 1280 x 800 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ialmrnt5.dll
  Driver Version: 6.14.0010.4446 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/14/2005 02:01:20, 36992 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
        Mini VDD: ialmnt5.sys
    Mini VDD Date: 12/13/2005 18:09:34, 1364574 bytes
Device Identifier: {D7B78E66-64E2-11CF-C662-B721A2C2CB35}
        Vendor ID: 0x8086
        Device ID: 0x27A2
        SubSys ID: 0x01BD1028
      Revision ID: 0x0003
      Revision ID: 0x0003
      Video Accel:
Deinterlace Caps: n/a
        Registry: OK
    DDraw Status: Enabled
      D3D Status: Enabled
      AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
            Description: SigmaTel Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7690&SUBSYS_102801BD&REV_1022
        Manufacturer ID: 1
            Product ID: 100
                  Type: WDM
            Driver Name: sthda.sys
        Driver Version: 5.10.4823.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/16/2005 15:36:00, 1047816 bytes
            Other Files:
        Driver Provider: SigmaTel
        HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 44100, 96000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
      Voice Management: No
EAX 2.0 Listen/Src: No, No
  I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
              Registry: OK
      Sound Test Result: Not run
Thanks for any help.