magersupie
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how to make an object apear [SOLVED]
hi everyone
this is my first post here
anyway i am a noob at scripting.
so i hope you could help me.
i want this object to apear , but nothing happens.
i don't get an error when i start the level so i hope someone here knows what to do
this is the script:
//===========================================
// Starter's Script File!
//===========================================
//===========================================
// This runs when the map first starts
void OnStart()
{ AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); PlayMusic("03_puzzle_secret.ogg", false , 1.0f, 0, 0, true);}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{ SetEntityActive("character_infected_1" , true);
PlaySoundAtEntity( "", "react_pant.snt" ,"Player", 0.0f , false);
PlaySoundAtEntity( "", "explosion_rock_large.snt" ,"Player", 0.0f , false);
PlayMusic("00_event_gallery.ogg", false , 1.0f, 0, 0, true);}
//===========================================
// This runs when the player enters the map
void OnEnter()
{
AddUseItemCallback("", "R01_Key1", "mansion_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0.0f, true); }
void CollideScriptArea_2(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player" , "ScriptArea_2" , "MonsterFunc1" , true , 1);
SetEntityActive("hanging_prisoner_1", true);
SetLightVisible("SpotLight_1", true);
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}
(This post was last modified: 04-17-2011, 01:18 PM by magersupie.)
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04-16-2011, 03:30 PM |
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Dalroc
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RE: how to make an object apear
I'm sorry but I can't even read this.. please use some indentation..
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04-16-2011, 03:58 PM |
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MrBigzy
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RE: how to make an object apear
And can you tell us what item?
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04-16-2011, 04:37 PM |
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magersupie
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RE: how to make an object apear
(04-16-2011, 04:37 PM)MrBigzy Wrote: And can you tell us what item?
ofcourse
its hanging_prisoner_1 and spotlight_1
the script that i wrote is
void CollideScriptArea_2(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player" , "ScriptArea_2" , "MonsterFunc1" , true , 1);
SetEntityActive("hanging_prisoner_1", true);
SetLightVisible("SpotLight_1", true);
}
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04-16-2011, 04:42 PM |
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MrBigzy
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RE: how to make an object apear
Since both of those aren't spawning, the area is the problem. Are you sure its named correctly?
I also don't see a collide callback for CollideScriptArea_2 there. Is it named in your map file or are you missing it?
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04-16-2011, 05:24 PM |
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magersupie
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RE: how to make an object apear
(04-16-2011, 05:24 PM)MrBigzy Wrote: Since both of those aren't spawning, the area is the problem. Are you sure its named correctly?
I also don't see a collide callback for CollideScriptArea_2 there. Is it named in your map file or are you missing it?
i think that's the problem but i'm not sure how to do this.
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04-16-2011, 05:27 PM |
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MrBigzy
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RE: how to make an object apear
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
Like that one, but put:
AddEntityCollideCallback("Player" , "ScriptArea_2" , "CollideScriptArea_2" , true , 1);
Assuming your script area is named ScriptArea_2.
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04-16-2011, 06:45 PM |
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magersupie
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RE: how to make an object apear
(04-16-2011, 06:45 PM)MrBigzy Wrote: AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
Like that one, but put:
AddEntityCollideCallback("Player" , "ScriptArea_2" , "CollideScriptArea_2" , true , 1);
Assuming your script area is named ScriptArea_2.
hmmm this doesn't work eather
do i need to put this on the exact same spot ???
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04-16-2011, 07:10 PM |
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MrBigzy
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RE: how to make an object apear
Put it below AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
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04-17-2011, 03:24 AM |
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magersupie
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RE: how to make an object apear
(04-17-2011, 03:24 AM)MrBigzy Wrote: Put it below AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
thanks sooo much this worked
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04-17-2011, 11:30 AM |
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