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Curious Hio, Scripting questions. (Current: Checkpoints.)
Mina Darsh Offline
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Posts: 227
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#11
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

Yeah, Checkpoints are working, made a second one, changed it in the script. When starting the map I'm first clearly at PlayerStartArea_1, and when dying I spawn at the second.
04-20-2011, 11:14 PM
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MrBigzy Offline
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Posts: 616
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#12
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

I meant to just change the playerstartpos for the first one, just to make sure there's no syntax errors or something.
04-20-2011, 11:36 PM
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Mina Darsh Offline
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#13
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

There is no syntax error, and if there was, I should get an error in most cases. I guess I have no choice other than moving the Grunt 'mister_moody' out of the Script Area he spawns in in hope to prevent him from leaving prematurely.
04-21-2011, 09:06 AM
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MrBigzy Offline
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#14
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

Yeah I know, but if it were me I would be absolutely sure the function was actually working D:

But I doubt that's the problem anyway. I'm not sure what to do now, sorry. :V
04-21-2011, 12:45 PM
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