| Mina Darsh   Member
 
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			| RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
 
				Yeah, Checkpoints are working, made a second one, changed it in the script. When starting the map I'm first clearly at PlayerStartArea_1, and when dying I spawn at the second.
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	| 04-20-2011, 11:14 PM |  | 
	
		| MrBigzy   Senior Member
 
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			| RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
 
				I meant to just change the playerstartpos for the first one, just to make sure there's no syntax errors or something.
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	| 04-20-2011, 11:36 PM |  | 
	
		| Mina Darsh   Member
 
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 Joined: Sep 2010
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			| RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
 
				There is no syntax error, and if there was, I should get an error in most cases. I guess I have no choice other than moving the Grunt 'mister_moody' out of the Script Area he spawns in in hope to prevent him from leaving prematurely.
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	| 04-21-2011, 09:06 AM |  | 
	
		| MrBigzy   Senior Member
 
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			| RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
 
				Yeah I know, but if it were me I would be absolutely sure the function was actually working D:
 But I doubt that's the problem anyway. I'm not sure what to do now, sorry. :V
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	| 04-21-2011, 12:45 PM |  |