void OnStart()
{
SetEntityPlayerInteractCallback("key_study_1", "Monter", true);
}
void Monster(string &in entity)
{
StartPlayerLookAt("servant_grunt_2", 10, 20, "");
SetPlayerCrouching(true);
SetPlayerActive(false);
FadeIn(3.0f);
AddTimer("", 3.0f, "Dissapear");
GiveSanityDamage(10.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
}
void Dissapear(string &in asTimer)
{
SetEntityActive("servant_grunt_2", false);
FadeOut(1.0f);
AddTimer("". 1.0f, "Move");
}
void Move(string &in asTimer)
{
SetPlayerCrouching(false);
SetPlayerActive(true);
StopPlayerLookAt();
}