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Exporting animations from maya [solved] look here!
Acies Offline
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#11
RE: Editing animations of enemies

I managed to make my first animation (Woho!). However, it gives me an error when i try to assign it to the model: "Animation were not saved due to errors (blank fields)." Exported it from 3ds as a .dae - then renamed it to a dae_anim.... Yet it does not seem to work.

Why?

[Image: mZiYnxe.png]


(This post was last modified: 04-19-2011, 01:18 AM by Acies.)
04-19-2011, 01:07 AM
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MrBigzy Offline
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#12
RE: Editing animations of enemies

That's not how you do it. You simple export as dae, and then open it in the model viewer. It should extract the animation information and create the dae_anim file.
04-19-2011, 04:52 AM
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Acies Offline
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#13
RE: Editing animations of enemies

I tried that but it only creates a .anm and a .msh. Perhaps there is something I am not doing correct.

[Image: mZiYnxe.png]


04-19-2011, 02:03 PM
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MrBigzy Offline
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#14
RE: Editing animations of enemies

Hmm, I'll give it a try then.
04-19-2011, 03:35 PM
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nkmol Offline
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#15
RE: Editing animations of enemies

(04-19-2011, 04:52 AM)MrBigzy Wrote: It should extract the animation information and create the dae_anim file.
oh i didn't know this, thanks Bigzy Wink
going to try it now Tongue
my animation made crash the model viewer Sad i suppose my propoties of the anim are others that the one of the original. Also i can see they made use of dummy and attach them to the mesh for better animation. to bad i don't know how these works Tongue
if anyone know, feel free to response Smile
(This post was last modified: 04-19-2011, 05:51 PM by nkmol.)
04-19-2011, 05:08 PM
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Acies Offline
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#16
RE: Editing animations of enemies

Hm.. Perhaps it could be me exporting the .dae wrong? Should I:

File-->Export-->choose .dae fileformat

Or is it something else?

[Image: mZiYnxe.png]


04-19-2011, 06:44 PM
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nkmol Offline
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#17
RE: Editing animations of enemies

no i don't think that's wrong. you downloaded the COLLADE .dae exporter?
04-19-2011, 08:46 PM
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Acies Offline
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#18
RE: Editing animations of enemies

Yep I have ColladaMax 3.04c from feeling software. A .dae plugin for 3ds max 8.

Does it work for you nkmol?

[Image: mZiYnxe.png]


(This post was last modified: 04-19-2011, 09:08 PM by Acies.)
04-19-2011, 09:08 PM
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nkmol Offline
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#19
RE: Editing animations of enemies

well normal objects and entities are working for me. But the animation doesn't work for me neither.
maybe the anime needs some requirements, like it has to have dummy/bones or it won't work (don't know if it's true Tongue).
04-19-2011, 09:42 PM
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Acies Offline
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#20
RE: Editing animations of enemies

I've messed around some. Tried different options when exporting. Tried the different .dae's in modelview. Results in modelview:
.dae 1. A mess of "something" which moves
.dae 2. A mess of "something" which does not move
.dae 3. Modelview crashes

Tried opening the .dae's in blender - did not work.

Noticed 3ds wants to save it in the folder /meshes, when there is an /animations folder. If someone gets it to work I would be happy to know how Smile

[Image: mZiYnxe.png]


04-19-2011, 11:02 PM
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