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Global ambient lighting
Mooserider Offline
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Posts: 64
Threads: 11
Joined: Jan 2011
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#1
Question  Global ambient lighting

Hi, just a quick question, I haven't been able to find an answer anywhere else. How do I set global ambient lighting, like in the Entrance Hall level? Because at the moment everything that I haven't lit with torches is pitch black, but I want you to be able to slightly see.
Any help would be appreciated!

Working on a FC: "Don't Let Go "
04-19-2011, 12:27 PM
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Dalroc Offline
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Posts: 57
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Joined: Mar 2011
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#2
RE: Global ambient lighting

There is no ambient light in the HPL engine, the closest you can come is using a box light.
04-19-2011, 12:59 PM
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MrBigzy Offline
Senior Member

Posts: 616
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#3
RE: Global ambient lighting

They're probably the same thing. Just make a box light and set it around the entire map. Then you can change how bright it is by changing the diffuse color. The blacker it is, the darker it will be. Make R G and B all the same value for white/black and not color.
04-19-2011, 03:37 PM
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Mooserider Offline
Member

Posts: 64
Threads: 11
Joined: Jan 2011
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#4
RE: Global ambient lighting

Ah, thanks. I've been trying to figure this out for a while.

Working on a FC: "Don't Let Go "
04-19-2011, 11:35 PM
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