Thanks for the great responses guys!
Quote: If so, I think grunt sounds for a "Tetris" (Clearing 4 lines at one) would be awesome.
I can add this quite quickly, so sure, why not? There is already a grunt sound if you die, after all
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Quote:TIME FOR PAC MAN
Haha, it would be interesting to see just how far things could be pushed, what had to be done to just make tetris was more work than i originally though.
Quote:Epic! I just got done playing my first game and all I can say is... how?
Quote:Y U NO INDENT
<3
The scripts are a tricky to follow, i will admit that. When I finalised a function (they are loosely coupled from the rest of the code) I compressed it down in vertical space a little so that each line does one "function" (so if I have two conditionals deciding a variable's state, that will be 1 line). This was done to make it less of a hassle when scrolling up and down the code, as it was beginning to take an insane amount of lines. For those who are interested in how different parts were created, though, here is an overview:
Also, am working on an updated version, hopefully will be out soon - just depends how hard some scripting is to do.