| Monster despawning after following a path 
 
				How can i set it so that after a monster has gone to the last node, it despawns?My code is
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_1", "SpawnMonsterFunction", true, 1);
 
 }
 
 void SpawnMonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 4, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, "");
 }
 
 I tried putting;
 SetEntityActive("servant_grunt_1", false);
 
 at the end of it, but it happens as soon as i walk into the area, so i tried putting a timer on it
 
 AddTimer("xyz", 6f, "Pathtime");
 
 void Pathtime(string &in asTimer)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 That caused a fatal error, something about ' ")" or "," expected.
 
 Any help would be apprieciated
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