(04-29-2011, 01:04 PM)Tanshaydar Wrote: void SetSwingDoorLocked(string& mansion_2, bool abLocked, bool abEffects);
must be:
void SetSwingDoorLocked("mansion_2", true/false, true/false);
You should choose true or false.
Okay now my sccript looks something like this:
void OnStart()
{
AddTimer("tut01", 5, "Timer01");
AddTimer("tut02", 10, "Timer02");
SetSwingDoorLocked "mansion_2", true, false);
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
}
void Timer01(string &in asTimer)
{
SetMessage("Example", "Entry1", 0);
}
void Timer02(string &in asTimer)
{
SetEntityActive("servant_grunt_1" , true);
ShowEnemyPlayerPosition(string& servant_grunt_1);
}
void OnEnter()
{
}
void OnLeave()
{
}
And now this error message comes up: