Also if you find any bugs or anything that disrupts gameplay let me know and I'll get it fixed
[Edit]
I've updated the map with these fixes
-Overlapping floors
-Most of the badly placed walls
-Chapter segment text can only be triggered once
-Credits name changed to credits1
-New scares
-Some grammer corrected
-Less lit lights in the map
RE: The Harrowing Tale Of Redendrew Mansion Demo Released
I just finished your demo, and I must say your writing was excellent! Your story writing capabilities are phenomenal. But I did see some grammar errors, only a few.
But your levels were designed OK, but I saw numerous bugs and badly placed walls and such. I say layering messes everywhere. And the monsters, the one walking past the window was very clever, but the others not so much (Not counting the one at the beginning). And the "Gardens" so to speak, the water couldn't be heard walking in it.
Overall, great writing, needs improvement on the level design.
RE: The Harrowing Tale Of Redendrew Mansion Demo Released
How about changing credits.ogg to a different name? I already have one in my sounds folder and I wouldn't want to overwrite it. I do need to copy it there, right?
RE: The Harrowing Tale Of Redendrew Mansion Demo Released
(04-30-2011, 04:23 AM)evertuy Wrote: I just finished your demo, and I must say your writing was excellent! Your story writing capabilities are phenomenal. But I did see some grammar errors, only a few.
But your levels were designed OK, but I saw numerous bugs and badly placed walls and such. I say layering messes everywhere. And the monsters, the one walking past the window was very clever, but the others not so much (Not counting the one at the beginning). And the "Gardens" so to speak, the water couldn't be heard walking in it.
Overall, great writing, needs improvement on the level design.
Thanks I'll be sure to fix these problems and release an updated version soon
(This post was last modified: 04-30-2011, 01:16 PM by D3AD UPR1S1NG.)
RE: The Harrowing Tale Of Redendrew Mansion Demo Released
I tried it and i do like those chapter segments. *dont know why, but it reminds me of portal 2 *
there was bugs and stuff like evertuy said. But the only thing that bothered me was the hall with alot of rooms. theres too many torches and candles it causes a bad lag for me. the rest of the rooms run really smooth. is there any way for the next update can u just take a couple out. thanks.
RE: The Harrowing Tale Of Redendrew Mansion Demo Released
(04-30-2011, 02:24 PM)skypeskype Wrote: Do I need Justine for this ? Cuz I have the retail release.
Yeah you do but I added the models in a folder so you should be able to get it if you drag it into the models but there wont be any music for it or anything
(04-30-2011, 01:55 PM)ZxBrad Wrote: I tried it and i do like those chapter segments. *dont know why, but it reminds me of portal 2 *
there was bugs and stuff like evertuy said. But the only thing that bothered me was the hall with alot of rooms. theres too many torches and candles it causes a bad lag for me. the rest of the rooms run really smooth. is there any way for the next update can u just take a couple out. thanks.
Yeah sure
(This post was last modified: 04-30-2011, 02:50 PM by D3AD UPR1S1NG.)
RE: The Harrowing Tale Of Redendrew Mansion Demo Released
Dude this is great! =D I had one problem with it, and its a bit of a picky one, but the chapter segments (amazing idea btw!) show up whenever i looked at the spawn area, i was wondering if maybe you could make it so that rather than appearing when you look at it, maybe you can make them appear whilst you are stood there? Then they are unlikely to be triggered multiple times in a row x3