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		| X4anco   Member
 
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			|  N00B needs help AGAIN 
 
				Hello I'm trying to make lamps go out when a player goes into an area but it doesn't work    (No errors)
 
AddEntityCollideCallback("Player", "ScriptArea_1", "Function01", true, 1);
 
. . .
 
void Function01(string &in asEntity) 
{ 
	SetEntityActive("candlestick01_1", false); 
	SetEntityActive("PointLight_1", false); 
}
			
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	| 05-01-2011, 01:28 PM |  |  
	
		| Roenlond   Senior Member
 
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			| RE: N00B needs help AGAIN 
 
				 (05-01-2011, 01:28 PM)X4anco Wrote:  Hello I'm trying to make lamps go out when a player goes into an area but it doesn't work  (No errors) 
 AddEntityCollideCallback("Player", "ScriptArea_1", "Function01", true, 1);
 
 . . .
 
 void Function01(string &in asEntity)
 {
 SetEntityActive("candlestick01_1", false);
 SetEntityActive("PointLight_1", false);
 }
 void OnStart(){
 AddEntityCollideCallback("Player", "LightsOut", "LightsOut", true, 1);
 }
 [...]
 
 void LightsOut(string &in asParent, string &in asChild, int alState)
 {
 SetLampLit("candles", false, false); //Lamp inactive
 SetLightVisible("BoxLight_1", false); //Light inactive
 }
Try that and see if it works, change the names to your correct ones, of course!    
				
(This post was last modified: 05-01-2011, 01:51 PM by Roenlond.)
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	| 05-01-2011, 01:51 PM |  |  
	
		| X4anco   Member
 
 Posts: 157
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			| RE: N00B needs help AGAIN 
 
				Thank you SO much         
 
Oh one quick question how would I get a sound to play at the same time ? :/ 
 
coDe 
_________________
 
	PlaySoundAtEntity("", "guardian_activated1", "player", 0, true);
			
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(This post was last modified: 05-01-2011, 02:09 PM by X4anco.)
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	| 05-01-2011, 02:05 PM |  |  
	
		| Roenlond   Senior Member
 
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			| RE: N00B needs help AGAIN 
 
				 (05-01-2011, 02:05 PM)X4anco Wrote:  Thank you SO much        Oh one quick question how would I get a sound to play at the same time ? :/
 coDe
 _________________
 
 
 PlaySoundAtEntity("", "guardian_activated1", "player", 0, true);
 
I would use:
 void OnStart(){
 AddEntityCollideCallback("Player", "LightsOut", "LightsOut", true, 1);
 }
 [...]
 
 void LightsOut(string &in asParent, string &in asChild, int alState)
 {
 SetLampLit("candles", false, false); //Lamp inactive
 SetLightVisible("BoxLight_1", false); //Light inactive
 PlayGuiSound("guardian/guardian_activated1.ogg", 1);
 }
I didn't test it, but it should work.
			 
				
(This post was last modified: 05-01-2011, 03:00 PM by Roenlond.)
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	| 05-01-2011, 03:00 PM |  |  
	
		| X4anco   Member
 
 Posts: 157
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 Joined: Apr 2011
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			| RE: N00B needs help AGAIN 
 
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	| 05-01-2011, 09:43 PM |  |  
	
		| ricky horror   Member
 
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			| RE: N00B needs help AGAIN 
 
				also, PlaySoundAtEntity and PlayMusic works too
			 
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	| 05-02-2011, 12:11 AM |  |  |