Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Resident Evil 3 Remake (Screenshots)
D3AD UPR1S1NG Offline
Member

Posts: 64
Threads: 21
Joined: Apr 2011
Reputation: 0
#1
Resident Evil 3 Remake (Screenshots)

Hello recently i've been working on a custom story for Amnesia which is a remake of Resident Evil 3. So far I have done the alleys and have just finished building the warehouse (which took ages) and here are some screenshots Big Grin.

Also the map will feature music from the game itself so hopefully it will be good Big Grin


Attached Files
.jpg   Another Picture.jpg (Size: 91.83 KB / Downloads: 507)
.jpg   Yet Another Picture.jpg (Size: 60.6 KB / Downloads: 455)
.jpg   Warehouse Save Room.jpg (Size: 325.89 KB / Downloads: 401)

The Harrowing Tale Of Redendrew Mansion
(This post was last modified: 05-03-2011, 01:16 AM by D3AD UPR1S1NG.)
05-03-2011, 01:15 AM
Find
ZxBrad Offline
Member

Posts: 140
Threads: 29
Joined: Mar 2011
Reputation: 0
#2
RE: Resident Evil 3 Remake (Screenshots)

wow. i would like to see more and how u will be able to make a remake of a game that has zombies and guns?

WARNING: Noob Doesn't Know How To Script.
[Image: xcn384.gif]

05-03-2011, 02:32 AM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#3
RE: Resident Evil 3 Remake (Screenshots)

Hmm, locations made sense at instant I saw them, means good design. Though, candles doesn't seem right, like Resident Evil 3: Middle Age.

05-03-2011, 03:06 AM
Website Find
D3AD UPR1S1NG Offline
Member

Posts: 64
Threads: 21
Joined: Apr 2011
Reputation: 0
#4
RE: Resident Evil 3 Remake (Screenshots)

(05-03-2011, 03:06 AM)Tanshaydar Wrote: Hmm, locations made sense at instant I saw them, means good design. Though, candles doesn't seem right, like Resident Evil 3: Middle Age.

Alright got any ideas on how I could improve the candle locations?

The Harrowing Tale Of Redendrew Mansion
05-03-2011, 03:30 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#5
RE: Resident Evil 3 Remake (Screenshots)

Are you sure you want to keep candles? I don't have any objection to candles but you know with this setting it will look like 1800s.

Though, I wouldn't say no to an old Resident Evil which is set in 1800s. Might be very good.

(This post was last modified: 05-03-2011, 10:33 PM by Tanshaydar.)
05-03-2011, 10:33 PM
Website Find
Subject153 Offline
Junior Member

Posts: 20
Threads: 3
Joined: Nov 2010
Reputation: 0
#6
RE: Resident Evil 3 Remake (Screenshots)

You could always just have it set in the past, like
Ye Olde Resident Evil 3 ;P
05-06-2011, 11:07 PM
Find
dragonlordsd Offline
Member

Posts: 112
Threads: 7
Joined: May 2011
Reputation: 0
#7
RE: Resident Evil 3 Remake (Screenshots)

you know, it would be really cool there were a lightbulb model... or even just a lamp model.

Is it just me or is it weird that in the "lamp" entities folder, there are no actual "lamps"?
05-06-2011, 11:48 PM
Find
Puriel Offline
Junior Member

Posts: 20
Threads: 0
Joined: Mar 2011
Reputation: 0
#8
RE: Resident Evil 3 Remake (Screenshots)

I'm curious as to why you picked number three. Number 1 would have been my choice, it being in a mansion and all. Or hell even 0.
05-07-2011, 05:59 AM
Find
ZxBrad Offline
Member

Posts: 140
Threads: 29
Joined: Mar 2011
Reputation: 0
#9
RE: Resident Evil 3 Remake (Screenshots)

(05-07-2011, 05:59 AM)Puriel Wrote: I'm curious as to why you picked number three. Number 1 would have been my choice, it being in a mansion and all. Or hell even 0.

Yah i go with you on 1. But 0, it takes place FIRST on a train.

WARNING: Noob Doesn't Know How To Script.
[Image: xcn384.gif]

05-07-2011, 11:29 AM
Find
dragonlordsd Offline
Member

Posts: 112
Threads: 7
Joined: May 2011
Reputation: 0
#10
RE: Resident Evil 3 Remake (Screenshots)

There're enough models to create a train. It wouldn't be that hard.
05-07-2011, 04:49 PM
Find




Users browsing this thread: 1 Guest(s)