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Need Help with a Look at Area callback =/
Simpanra Offline
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Joined: Mar 2011
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#1
Question  Need Help with a Look at Area callback =/

Ok guys =) I had this awesome idea that i really want to include in my next video tutorial =D I can't give away the exact idea but i will explain what i need, i need to know how to make amnesia call a function when the character looks at an AREA not an entity or object, this area will cover a huge amount of the room to ensure it works but i dont know the callback i need or how to make it work, i want it to work the same way an AddEntityCollideCallback works but with you looking at an area not standing on an area =)


Thanks guys! =D

Edd,
05-03-2011, 10:52 AM
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Roenlond Offline
Senior Member

Posts: 331
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Joined: Apr 2011
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#2
RE: Need Help with a Look at Area callback =/

A script area can be used as an entity, so

void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true);
{
}

will work Smile On the function you want to call, be sure to use the bold part:

void FunctionName(string &in entity, int alState)
{
DoStuff();
}
(This post was last modified: 05-03-2011, 11:02 AM by Roenlond.)
05-03-2011, 11:00 AM
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Simpanra Offline
Senior Member

Posts: 314
Threads: 28
Joined: Mar 2011
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#3
RE: Need Help with a Look at Area callback =/

(05-03-2011, 11:00 AM)Roenlond Wrote: A script area can be used as an entity, so

void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true);
{
}

will work Smile On the function you want to call, be sure to use the bold part:

void FunctionName(string &in entity, int alState)
{
DoStuff();
}

OMG YOU ROCK!!!! thanks dude! =DDDDDDD

*Uber not gay hugs*!!!! I shall make sure to give you credit in my video =DDDDD
05-03-2011, 11:19 AM
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Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
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#4
RE: Need Help with a Look at Area callback =/

You're welcome Smile Can't wait for the secret tutorial Wink
05-03-2011, 11:21 AM
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