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Help! The grunt has escaped his cyber prison!
graykin Offline
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#11
RE: Help! The grunt has escaped his cyber prison!

I'm noticing a trend...a lot of people seem to be making videos with grunts running amok in their homes/dorms/etc.

Oh my god...I think we've just discovered a new meme!
05-05-2011, 02:31 AM
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Gameoids Offline
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#12
RE: Help! The grunt has escaped his cyber prison!

(05-05-2011, 02:31 AM)graykin Wrote: I'm noticing a trend...a lot of people seem to be making videos with grunts running amok in their homes/dorms/etc.

Oh my god...I think we've just discovered a new meme!

I wouldn't really consider that a meme, but it wouldn't hurt if it was, either.
05-05-2011, 05:18 AM
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GraphicsKid Offline
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#13
RE: Help! The grunt has escaped his cyber prison!

Who? I've only seen one other video, and that was from somebody on this forum.
05-05-2011, 06:55 AM
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Mina Darsh Offline
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#14
RE: Help! The grunt has escaped his cyber prison!

That would be me. Tongue
05-05-2011, 07:47 AM
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RedShift Offline
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#15
RE: Help! The grunt has escaped his cyber prison!

This is great. Wish I could do this it would make a nice intro for an Amnesia series I'm working on. Great Job

05-08-2011, 03:35 PM
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Tottel Offline
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#16
RE: Help! The grunt has escaped his cyber prison!

Awesome work. I'm not sure how you did it, but I love the shadows: It looks pretty real. Big Grin
05-08-2011, 05:05 PM
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skypeskype Offline
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#17
RE: Help! The grunt has escaped his cyber prison!

Holy biscuits! Thats awsome.
05-08-2011, 05:37 PM
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GraphicsKid Offline
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#18
RE: Help! The grunt has escaped his cyber prison!

(05-08-2011, 05:05 PM)Tottel Wrote: Awesome work. I'm not sure how you did it, but I love the shadows: It looks pretty real. Big Grin

Here's a quick overview of my process:
- film it. Camera attached to tripod (more stable than just straight-up handheld) and me running full sprint down the hall.
- track shot with Syntheyes camera tracking software. Basically, the computer (using my input) is figuring out how a CG camera needs to move to mimic the real-world camera.
- recreate a rough cg "set" mimicking the real environment.
- place grunt in scene.
- slow down footage after realizing it looks unrealistic having the grunt run that fast.
- render out grunt passes (diffuse, specular, ambient occlusion, shadows)
- put them all together in After Effects.
- tweak color until it matches that of the original shot (i.e. color temperature correction, move black level up so blackest black is more of a dark grey color)
- Put it all together!
- Re render all this crap because alpha matting got screwed up. Dodgy
- Put it all together!
05-09-2011, 06:22 AM
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