(05-06-2011, 09:03 PM)MeetMyMeat Wrote: This may or may not have been done before, but I just wanted to throw these few idead out here.
Countless times.
(05-06-2011, 09:03 PM)MeetMyMeat Wrote: CO-OP
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* Both players have to use their headset, and when they talk, the monsters can actually hear them, so they will have to whisper at all times, and you get harder to hear as you go further away from your partner. Not sure if this is possible though.
No, you can't force players to use headset or microphone or even speaker. I.e., I stay at dorm and I don't use mic for any game.
(05-06-2011, 09:03 PM)MeetMyMeat Wrote: SINGLE PLAYER
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* More random appearances of monsters, much like in Left 4 Dead with its AI director. Playing Amnesia for the second time, you could already tell where the monsters would be.
* Greater variety in enemies. Maybe the dogs fom Penumbra?
* Left 4 Dead? Fail. The fear of unknown bests the fear of known. After a while, you will get familiar with the monsters and all lovecraftian theme will be lost.
* Again no, no for especially dogs. New enemies, yes, greater variety? Already 3 enemies in Amnesia and I think that was enough as long as I'm not looking for Dead Space 2 in Amnesia: The Dark Descent.
All other ones, yes, and I think devs are working on engine to be capable of making them.