Enemy Patrol
I cant get the enemy to patrol the path I made, he just stands there after he spawns..
In the editor I used pathnode from the monster to the end..
The scripting is..
void OnStart()
{
AddEntityCollideCallback("Player", "EnemyTrigger", "CollideEnemyTrigger", true, 0);
AddEntityCollideCallback("Infected", "EnemyEnd", "GruntEndMusic", true, 1);
}
void OnEnter()
{
}
void CollideEnemyTrigger(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Infected", true);
GiveSanityDamage(0, true);
}
void EnemyFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Infected", true);
AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, "");
}
void OnLeave()
{
}
So what Im I doing wrong? Plz help.
Thx
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