evertuy 
 
 
		
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script issues 
			 
			
				What's wrong? 
Unexpected end of file at "70,1"
 
Ye
 Quote://////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "bricksfall", "bricksactive", true, 0); 
AddEntityCollideCallback("Player", "wind_open", "blowdoor", true, 0); 
AddEntityCollideCallback("Player", "lantern_scare", "lanternon", true, 0); 
} 
 
void bricksactive(string &in asParent, string &in asChild, int alState) 
{ 
PlayGuiSound("notice.snt", 4); 
AddTimer("", 1.5f, "bricksactive_2"); 
} 
 
void bricksactive_2(string &in asTimer) 
{ 
SetEntityActive("brick02_3", true); 
SetEntityActive("brick02_4", true); 
SetEntityActive("brick02_5", true); 
) 
 
void blowdoor(string &in asParent, string &in asChild, int alState)  
{ 
AddPropImpulse("castle_2", 0, 0, -20.0f, "world"); 
SetSwingDoorClosed("castle_2", false, true); 
SetSwingDoorDisableAutoClose("castle_2", true); 
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false); 
PlaySoundAtEntity("", "joint_squeaky_door.snt", "Player", 0, false); 
} 
 
void lanternon(string &in asParent, string &in asChild, int alState)  
{ 
SetLanternLitCallback("scarenoise"); 
} 
 
void scarenoise(bool abLit) 
{ 
PlayGuiSound("guardian_distant3.snt", 4); 
PlayGuiSound("react_pant2", 2); 
AddTimer("", 4.0f, "pant_2"); 
AddTimer("", 9.0f, "pant_3"); 
StartScreenShake(0.05, 3, 0, 1); 
FadeSepiaColorTo(0, 1); 
} 
 
void pant_2(string &in asTimer) 
{ 
PlayGuiSound("react_pant1", 2); 
} 
 
void pant_2(string &in asTimer) 
{ 
PlayGuiSound("react_pant3", 2); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
  
} 
  
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
  
} 
			 
			
			
 
Sucky sucky 5 grand? 
			
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	| 05-15-2011, 02:12 AM  | 
	
		
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		Kyle 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: script issues 
			 
			
				Line 21 is ")" instead of "}" 
You should use Notepad++, it's easier to use and to find errors.   
			 
			
			
 
			
				
(This post was last modified: 05-15-2011, 03:41 PM by Kyle.)
 
				
			 
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	| 05-15-2011, 02:19 AM  | 
	
		
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		evertuy 
 
 
		
			Junior Member 
			
			
			
 
			
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RE: script issues [sloved lol] 
			 
			
				I am using it, I wasn't paying to the red outline on the closing bracket though thanks.
			 
			
			
 
Sucky sucky 5 grand? 
			
				
(This post was last modified: 05-15-2011, 02:39 AM by evertuy.)
 
				
			 
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	| 05-15-2011, 02:39 AM  | 
	
		
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		Kyle 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: script issues [sloved lol] 
			 
			
				 (05-15-2011, 02:39 AM)evertuy Wrote:  I am using it, I wasn't paying to the red outline on the closing bracket though thanks. 
You're welcome.   
			 
			
			
 
			
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	| 05-15-2011, 02:58 AM  | 
	
		
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		ferryadams10 
 
 
		
			Senior Member 
			
			
			
 
			
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RE: script issues 
			 
			
				void bricksactive_2(string &in asTimer) 
{ 
SetEntityActive("brick02_3", true); 
SetEntityActive("brick02_4", true); 
SetEntityActive("brick02_5", true); 
)<----- can't you've watched a bit better? haha   
			 
			
			
 
Got a nice sofa 
Please come and have a seat for a while 
 
 
			
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	| 05-15-2011, 08:42 AM  | 
	
		
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