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script issues
evertuy Offline
Junior Member

Posts: 46
Threads: 9
Joined: Mar 2011
Reputation: 0
#1
script issues

What's wrong?

Unexpected end of file at "70,1"

Ye


Quote:////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "bricksfall", "bricksactive", true, 0);
AddEntityCollideCallback("Player", "wind_open", "blowdoor", true, 0);
AddEntityCollideCallback("Player", "lantern_scare", "lanternon", true, 0);
}

void bricksactive(string &in asParent, string &in asChild, int alState)
{
PlayGuiSound("notice.snt", 4);
AddTimer("", 1.5f, "bricksactive_2");
}

void bricksactive_2(string &in asTimer)
{
SetEntityActive("brick02_3", true);
SetEntityActive("brick02_4", true);
SetEntityActive("brick02_5", true);
)

void blowdoor(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("castle_2", 0, 0, -20.0f, "world");
SetSwingDoorClosed("castle_2", false, true);
SetSwingDoorDisableAutoClose("castle_2", true);
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
PlaySoundAtEntity("", "joint_squeaky_door.snt", "Player", 0, false);
}

void lanternon(string &in asParent, string &in asChild, int alState)
{
SetLanternLitCallback("scarenoise");
}

void scarenoise(bool abLit)
{
PlayGuiSound("guardian_distant3.snt", 4);
PlayGuiSound("react_pant2", 2);
AddTimer("", 4.0f, "pant_2");
AddTimer("", 9.0f, "pant_3");
StartScreenShake(0.05, 3, 0, 1);
FadeSepiaColorTo(0, 1);
}

void pant_2(string &in asTimer)
{
PlayGuiSound("react_pant1", 2);
}

void pant_2(string &in asTimer)
{
PlayGuiSound("react_pant3", 2);
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Sucky sucky 5 grand?
05-15-2011, 02:12 AM
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Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#2
RE: script issues

Line 21 is ")" instead of "}"

You should use Notepad++, it's easier to use and to find errors. Smile

(This post was last modified: 05-15-2011, 03:41 PM by Kyle.)
05-15-2011, 02:19 AM
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evertuy Offline
Junior Member

Posts: 46
Threads: 9
Joined: Mar 2011
Reputation: 0
#3
RE: script issues [sloved lol]

I am using it, I wasn't paying to the red outline on the closing bracket though thanks.

Sucky sucky 5 grand?
(This post was last modified: 05-15-2011, 02:39 AM by evertuy.)
05-15-2011, 02:39 AM
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Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#4
RE: script issues [sloved lol]

(05-15-2011, 02:39 AM)evertuy Wrote: I am using it, I wasn't paying to the red outline on the closing bracket though thanks.

You're welcome. Smile

05-15-2011, 02:58 AM
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ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#5
RE: script issues

void bricksactive_2(string &in asTimer)
{
SetEntityActive("brick02_3", true);
SetEntityActive("brick02_4", true);
SetEntityActive("brick02_5", true);
)<----- can't you've watched a bit better? haha Tongue

Got a nice sofa
Please come and have a seat for a while

05-15-2011, 08:42 AM
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