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		| evertuy   Junior Member
 
 Posts: 46
 Threads: 9
 Joined: Mar 2011
 Reputation: 
0
 | 
			| script issues 
 
				What's wrong? 
Unexpected end of file at "70,1"
 
Ye
 Quote:////////////////////////////// Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "bricksfall", "bricksactive", true, 0);
 AddEntityCollideCallback("Player", "wind_open", "blowdoor", true, 0);
 AddEntityCollideCallback("Player", "lantern_scare", "lanternon", true, 0);
 }
 
 void bricksactive(string &in asParent, string &in asChild, int alState)
 {
 PlayGuiSound("notice.snt", 4);
 AddTimer("", 1.5f, "bricksactive_2");
 }
 
 void bricksactive_2(string &in asTimer)
 {
 SetEntityActive("brick02_3", true);
 SetEntityActive("brick02_4", true);
 SetEntityActive("brick02_5", true);
 )
 
 void blowdoor(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("castle_2", 0, 0, -20.0f, "world");
 SetSwingDoorClosed("castle_2", false, true);
 SetSwingDoorDisableAutoClose("castle_2", true);
 PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
 PlaySoundAtEntity("", "joint_squeaky_door.snt", "Player", 0, false);
 }
 
 void lanternon(string &in asParent, string &in asChild, int alState)
 {
 SetLanternLitCallback("scarenoise");
 }
 
 void scarenoise(bool abLit)
 {
 PlayGuiSound("guardian_distant3.snt", 4);
 PlayGuiSound("react_pant2", 2);
 AddTimer("", 4.0f, "pant_2");
 AddTimer("", 9.0f, "pant_3");
 StartScreenShake(0.05, 3, 0, 1);
 FadeSepiaColorTo(0, 1);
 }
 
 void pant_2(string &in asTimer)
 {
 PlayGuiSound("react_pant1", 2);
 }
 
 void pant_2(string &in asTimer)
 {
 PlayGuiSound("react_pant3", 2);
 }
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 Sucky sucky 5 grand? |  |  
	| 05-15-2011, 02:12 AM |  |  
	
		| Kyle   Posting Freak
 
 Posts: 911
 Threads: 36
 Joined: Sep 2010
 Reputation: 
7
 | 
			| RE: script issues 
 
				Line 21 is ")" instead of "}" 
You should use Notepad++, it's easier to use and to find errors.   
 
				
(This post was last modified: 05-15-2011, 03:41 PM by Kyle.)
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	| 05-15-2011, 02:19 AM |  |  
	
		| evertuy   Junior Member
 
 Posts: 46
 Threads: 9
 Joined: Mar 2011
 Reputation: 
0
 | 
			| RE: script issues [sloved lol] 
 
				I am using it, I wasn't paying to the red outline on the closing bracket though thanks.
			 
 Sucky sucky 5 grand? 
				
(This post was last modified: 05-15-2011, 02:39 AM by evertuy.)
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	| 05-15-2011, 02:39 AM |  |  
	
		| Kyle   Posting Freak
 
 Posts: 911
 Threads: 36
 Joined: Sep 2010
 Reputation: 
7
 | 
			| RE: script issues [sloved lol] 
 
				 (05-15-2011, 02:39 AM)evertuy Wrote:  I am using it, I wasn't paying to the red outline on the closing bracket though thanks. 
You're welcome.    
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	| 05-15-2011, 02:58 AM |  |  
	
		| ferryadams10   Senior Member
 
 Posts: 288
 Threads: 40
 Joined: Apr 2011
 Reputation: 
19
 | 
			| RE: script issues 
 
				void bricksactive_2(string &in asTimer) 
{ 
SetEntityActive("brick02_3", true); 
SetEntityActive("brick02_4", true); 
SetEntityActive("brick02_5", true); 
)<----- can't you've watched a bit better? haha   
 Got a nice sofaPlease come and have a seat for a while
 
 
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	| 05-15-2011, 08:42 AM |  |  |