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		| Karai16   Member
 
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			| In Soviet Russia: You kill monster! 
 
				Here it is! I've programmed a small map to see if you can 'kill' a monster! this is the result: Soviet Russia: Kill a monster
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	| 05-15-2011, 02:12 AM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: In Soviet Russia: You kill monster! 
 
				Pretty good demonstration. 
But, to be honest, I can easily do that. :/
 
Just have a collide callback. :p
 void OnStart(){
 AddEntityCollideCallback("Monster", "Barrel", "Func01", true, 1);
 }
 void Func01(string &in asParent, string &in asChild, int alState)
 {
 FadeEnemyToSmoke('Monster", true);
 }
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	| 05-15-2011, 02:25 AM |  |  
	
		| Russ Money   Senior Member
 
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			| RE: In Soviet Russia: You kill monster! 
 
				 (05-15-2011, 02:12 AM)Karai16 Wrote:  Here it is! I've programmed a small map to see if you can 'kill' a monster! this is the result: Soviet Russia: Kill a monster 
Instead of the monster vanishing, you could have it deactivate, then activate a grunt ragdoll  by Bigzy where the grunt was.
 
Then of course, add some monster death sound to the event.
			 
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	| 05-15-2011, 02:26 AM |  |  
	
		| Karai16   Member
 
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			| RE: In Soviet Russia: You kill monster! 
 
				I never said it was hard... it's just nobody has ever done it... which surprises me, to be fair...
			 
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	| 05-15-2011, 02:28 AM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: In Soviet Russia: You kill monster! 
 
				 (05-15-2011, 02:26 AM)Russ Money Wrote:  Instead of the monster vanishing, you could have it deactivate, then activate a grunt ragdoll by Bigzy where the grunt was.
 Then of course, add some monster death sound to the event.
 
I could script it to where the player throws a knife at the monster causing the monster to be deactivated and then replaced with ragdoll then having a prop on prop connect with the knife in the ragdoll. Never tried it, but some day I will... :p 
  (05-15-2011, 02:28 AM)Karai16 Wrote:  I never said it was hard... it's just nobody has ever done it... which surprises me, to be fair... 
I actually seen people do it before. :p
			 
 
				
(This post was last modified: 05-15-2011, 02:30 AM by Kyle.)
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	| 05-15-2011, 02:30 AM |  |  
	
		| Brennenburg   Member
 
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			| RE: In Soviet Russia: You kill monster! 
 
				Nice video.
			 
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	| 05-15-2011, 03:32 AM |  |  
	
		| Exostalker   Member
 
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			| RE: In Soviet Russia: You kill monster! 
 
				Very nice!  
I haven't seen it done before either, so yeah, good job there!   
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	| 05-15-2011, 09:12 AM |  |  
	
		| Karai16   Member
 
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			| RE: In Soviet Russia: You kill monster! 
 
				ferryadams was curious about the script so here you go: it's very simple, you make an AddEntityCollideCallback between the barrel and the monster: void OnStart(){
 AddEntityCollideCallback("Barrel", "servant_grunt_1", "poof", true, 1);
 }
 
 void poof(string &in asParent , string &in asChild , int alState)
 {
 FadeEnemyToSmoke("servant_grunt_1", false);
 }
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	| 05-15-2011, 09:43 AM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: In Soviet Russia: You kill monster! 
 
				 (05-15-2011, 09:43 AM)Karai16 Wrote:  ferryadams was curious about the script so here you go: it's very simple, you make an AddEntityCollideCallback between the barrel and the monster:
 void OnStart(){
 AddEntityCollideCallback("Barrel", "servant_grunt_1", "poof", true, 1);
 }
 
 void poof(string &in asParent , string &in asChild , int alState)
 {
 FadeEnemyToSmoke("servant_grunt_1", false);
 }
 
Wtf? Why are you posting almost exactly what I posted? What's the point?
			 
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	| 05-15-2011, 03:40 PM |  |  
	
		| Anxt   Senior Member
 
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			| RE: In Soviet Russia: You kill monster! 
 
				 (05-15-2011, 03:40 PM)Kyle Wrote:   (05-15-2011, 09:43 AM)Karai16 Wrote:  ferryadams was curious about the script so here you go: it's very simple, you make an AddEntityCollideCallback between the barrel and the monster:
 void OnStart(){
 AddEntityCollideCallback("Barrel", "servant_grunt_1", "poof", true, 1);
 }
 
 void poof(string &in asParent , string &in asChild , int alState)
 {
 FadeEnemyToSmoke("servant_grunt_1", false);
 }
 Wtf? Why are you posting almost exactly what I posted? What's the point?
 
Nevermind, forget I said anything.
 
I guess ferryadams just didn't read the other post /shrug
			 
 
				
(This post was last modified: 05-15-2011, 03:43 PM by Anxt.)
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	| 05-15-2011, 03:42 PM |  |  |