X4anco   
 
 
		
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Multiple problems 
  
			 
			
				Hello people
I have 2 problems but I am sure you can help:
Problem 1:
I want text to appear when the player looks at something, but nothing happens
    SetEntityPlayerLookAtCallback("1", "lookat1", false); 
    SetEntityPlayerLookAtCallback("2", "lookat2", false); 
    SetEntityPlayerLookAtCallback("3", "lookat3", false); 
    SetEntityPlayerLookAtCallback("4", "lookat4", false);
 
void lookat1(string &in entity, string &in type)  
{ 
    SetMessage("Message", "look1", 2); 
} 
 
 void lookat2(string &in entity, string &in type)  
{ 
    SetMessage("Message", "look2", 2); 
} 
 
void lookat3(string &in entity, string &in type)  
{ 
    SetMessage("Message", "look3", 2); 
} 
 
 void lookat4(string &in entity, string &in type)  
{ 
    SetMessage("Message", "look4", 2); 
}
    <Entry Name="look1">Lever 1</Entry> 
    <Entry Name="look2">Lever 2</Entry> 
    <Entry Name="look3">Lever 3</Entry> 
    <Entry Name="look4">Lever 4</Entry>
 
And problem 2 is:
How would I get a variable to increase as they pull the levers in the right order but if they pull the wrong one the variable goes back to 0?
Thank-you 
 
			 
			
			
 
...
			
		  
	
 
 
	05-18-2011, 04:42 PM   
	
		
	 
 
	
		 
		Acies   
 
 
		
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RE: Multiple problems 
  
			 
			
				Lever: 
if(alState == -1) && GetLocalVarInt("LeverX")==0) // Correct pull 
{ 
SetLeverStuckState("LeverName", asalState, false); 
AddLocalVarInt("LeverX", 1); 
PlayGuiSound("CorrectSound", 0.8f); 
return; 
} 
else if (alState == 1) && GetLocalVarInt("LeverX")==0) // Correct pull 
{ 
SetLeverStuckState("LeverName", asalState, false); 
AddLocalVarInt("LeverX", 1); 
PlayGuiSound("CorrectSound", 0.8f); 
return; 
} 
else 
SetLocalVarInt("LeverX", 0); 
PlayGuiSound("WrongSound", 0.8f); 
//Reset levers to state 0? 
} 
 
If there was some way to reset the levers to state 0, that would be good to add. 
 
 
Looking: 
if(alState == -1); // not looking 
else if (alState == 1); // looking 
 
Example: 
void lookat1(string &in entity, string &in type)  
{ 
if(alState == -1); // not looking 
else if (alState == 1) SetMessage("Message", "look1", 2); // looking 
} 
 
Not sure of the lever stuff. Almost sure something is wrong there.
			
			
			
 
  ジ
 
			
				
(This post was last modified: 05-18-2011, 05:40 PM by Acies .) 
 
				
			 
		  
	
 
 
	05-18-2011, 05:29 PM   
	
		
	 
 
	
		 
		X4anco   
 
 
		
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RE: Multiple problems 
  
			 
			
				 (05-18-2011, 05:29 PM) Acies Wrote:   Both of your questions can be answered with this part of a script: 
if(alState == -1); // Wrong pull 
else if (alState == 1); // Correct pull 
 
if(alState == -1); // not looking 
else if (alState == 1); // looking 
 
Example: 
void lookat1(string &in entity, string &in type)  
{ 
if(alState == -1); // not looking 
else if (alState == 1) SetMessage("Message", "look1", 2); // looking 
}
How would I get a variable to count
			
 
			
			
 
...
			
		  
	
 
 
	05-18-2011, 05:32 PM   
	
		
	 
 
	
		 
		Acies   
 
 
		
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RE: Multiple problems 
  
			 
			
				Updated my first post to fit your script better 
 
			 
			
			
 
  ジ
 
			
		  
	
 
 
	05-18-2011, 05:57 PM   
	
		
	 
 
	
		 
		X4anco   
 
 
		
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RE: Multiple problems 
  
			 
			
				 (05-18-2011, 05:57 PM) Acies Wrote:   Updated my first post to fit your script better 
What function should I use 
 
			 
			
			
 
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	05-18-2011, 06:03 PM   
	
		
	 
 
	
		 
		Acies   
 
 
		
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RE: Multiple problems 
  
			 
			
				
Spoiler below!   
 
Entity tab on your lever --> ConnectionStateChangeCallback --> "PullLever1" 
 
void PullLever1(string &in EntityName, int alState)  
{ 
if(alState == -1) && GetLocalVarInt("LeverX")==0) // Correct pull 
{ 
SetLeverStuckState("LeverName", asalState, false); 
AddLocalVarInt("LeverX", 1); 
PlayGuiSound("CorrectSound", 0.8f); 
return; 
} 
else if (alState == 1) && GetLocalVarInt("LeverX")==0) // Correct pull 
{ 
SetLeverStuckState("LeverName", asalState, false); 
AddLocalVarInt("LeverX", 1); 
PlayGuiSound("CorrectSound", 0.8f); 
return; 
} 
else 
SetLocalVarInt("LeverX", 0); 
PlayGuiSound("WrongSound", 0.8f); 
//Reset levers to state 0? 
} 
} 
 
 
 
However, there is more work to the script. It doesn't work as it is.
			
 
			
			
 
  ジ
 
			
				
(This post was last modified: 05-18-2011, 06:09 PM by Acies .) 
 
				
			 
		  
	
 
 
	05-18-2011, 06:08 PM   
	
		
	 
 
	
		 
		X4anco   
 
 
		
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RE: Multiple problems 
  
			 
			
				I'm getting  Expected expression value error 
(73,19) 
(80,1) 
(87,1)
			
			
			
 
...
			
		  
	
 
 
	05-18-2011, 06:15 PM   
	
		
	 
 
	
		 
		Acies   
 
 
		
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RE: Multiple problems 
  
			 
			
				
Spoiler below!   
 
Entity tab on your lever --> ConnectionStateChangeCallback --> "PullLever1" 
 
void PullLever1(string &in EntityName, int alState)  
{ 
if(alState == -1) && GetLocalVarInt("LeverX")==0) // Correct pull 
{ 
SetLeverStuckState("LeverName", -1, false); 
AddLocalVarInt("LeverX", 1); 
PlayGuiSound("CorrectSound", 0.8f); 
return; 
} 
else if (alState == 1) && GetLocalVarInt("LeverX")==0) // Correct pull 
{ 
SetLeverStuckState("LeverName", 1, false); 
AddLocalVarInt("LeverX", 1); 
PlayGuiSound("CorrectSound", 0.8f); 
return; 
} 
else 
SetLeverStuckState("LeverName", 0, false); 
SetLeverStuckState("LeverName2", 0, false); 
SetLeverStuckState("LeverName3", 0, false); 
SetLeverStuckState("LeverName4", 0, false); 
SetLocalVarInt("LeverX", 0); 
PlayGuiSound("WrongSound", 0.8f); 
//Reset levers to state 0? 
} 
} 
 
 
 
This process has to be repeated for each lever. The difference will be the name as well as the variable "LeverX".
LeverX decides the order - 0 for the first, 1 for the second, 2 for the third, 3 for the fourth.
else if (alState == 1) && GetLocalVarInt("LeverX")==1) // Correct pull
else if (alState == 1) && GetLocalVarInt("LeverX")==2) // Correct pull'
Etc.
As you may notice, my scripting is kind of blunt.
			
 
			
			
 
  ジ
 
			
				
(This post was last modified: 05-18-2011, 06:22 PM by Acies .) 
 
				
			 
		  
	
 
 
	05-18-2011, 06:18 PM   
	
		
	 
 
	
		 
		X4anco   
 
 
		
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RE: Multiple problems 
  
			 
			
				Now I am getting lots of errors, I think this is a bit too complex
			
			
			
 
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	05-18-2011, 06:28 PM   
	
		
	 
 
	
		 
		Acies   
 
 
		
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RE: Multiple problems 
  
			 
			
				I will recreate it myself when I have the time 
 hopefully someone talented may help you
			
 
			
			
 
  ジ
 
			
		  
	
 
 
	05-18-2011, 08:21 PM