(05-20-2011, 02:00 PM)nemesis567 Wrote: So:
Create a static object- Can't be done.
EDIT: maybe it can but without efficiency since it has to stream the entity first, but maybe by creating an entity and turning it into static.
Friendly NPC - Can't be done(Agrippa is not an NPC(Non Player Character) since it doesn't even move). But this makes me ask the question, how do you make the rats to be friendly?
"- Open Justine's first map. (InteractConnectPropWithMoveObject)"
Let's suppose I have a box and a rope. Do I need to Place the Box in the rope entity EndBody TextBox? How exactly do I do that.
-Static objects, there are multiple solutions for what you are asking. Putting an object and deactivating it in editor, then activating it from script in game is a solution too.
-Agrippa moves his head to you.
-Critters are not NPC, but if you want you can create new critters in Model Editor.
-Are you asking for engine capabilities or how to's? (Yes, endbody, with an rope end posnode)
Engine is not a person that will do everything you ask, it's just an engine. You have to learn the tricks how to control it to make everything you want to do. Even if it's limited compared to Source or other popular engines, it still lets you to do many things.