| Henriksen   Senior Member
 
 Posts: 308
 Threads: 71
 Joined: Dec 2010
 Reputation: 
2
 | 
			| SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				Hi, Im trying to get it work so that when the level touches a area it triggers a function. The problem however is that when I start the map even though i checked of the "Active" thing it still is there and the script doesnt work either.This is my script:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("lever_small01_1", "Sesame", "Open", true, 1);
 }
 
 void Open(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("shelf_high01_1", false);
 SetEntityActive("shelf_high01_6", true);
 }
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
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	| 05-24-2011, 09:50 PM |  | 
	
		| Tanshaydar   From Beyond
 
 Posts: 3,085
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67
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			| RE: SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				StaticProp type of entities cannot be de-activated. You should change the type via model editor or use another entity.
			 
 |  | 
	| 05-24-2011, 09:59 PM |  | 
	
		| Simpanra   Senior Member
 
 Posts: 314
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 Joined: Mar 2011
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0
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			| RE: SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				there is another entity that looks the same =) i cant remember what category it is under, but it is an entity called secret_shelf  ^_^
			 |  | 
	| 05-24-2011, 10:05 PM |  | 
	
		| Kyle   Posting Freak
 
 Posts: 911
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 Joined: Sep 2010
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7
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			| RE: SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				 (05-24-2011, 10:05 PM)Simpanra Wrote:  there is another entity that looks the same =) i cant remember what category it is under, but it is an entity called secret_shelf  ^_^ 
I'm pretty sure it's under Entities --> Gameplay
			 
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	| 05-25-2011, 11:39 AM |  | 
	
		| Simpanra   Senior Member
 
 Posts: 314
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 Joined: Mar 2011
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			| RE: SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				Yeah that sounds right ^_^
			 |  | 
	| 05-25-2011, 12:00 PM |  | 
	
		| ferryadams10   Senior Member
 
 Posts: 288
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 Joined: Apr 2011
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19
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			| RE: SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				You are all talking about a secret shelf but a secret shelf u open on a different way.He doesn't wants to open a secret shelf. He just wants to make it look like it did open by disactivating the one and activating the let's say "open" one.
 Teddifisk, add me on msn I've learned allot about scripting last while so I'm pretty sure I can help u
 
 msn: ferry_hooligan@live.nl
 
 Got a nice sofaPlease come and have a seat for a while
 
 
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	| 05-25-2011, 02:05 PM |  | 
	
		| Simpanra   Senior Member
 
 Posts: 314
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 Joined: Mar 2011
 Reputation: 
0
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			| RE: SetEntityActive("shelf_high01_1", false); Doesnt work 
 
				Actually....i am right, i used the secret shelf to do exactly what he is asking...so please don't say we are wrong without knowing for sure =)
 I used the secret shelf to set it inactive and then set another one active =)
 
 
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	| 05-25-2011, 04:34 PM |  |