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a question...
Danny Boy Offline
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#1
a question...

is it possible to make a entety to spawn at a area? i don't mean active or unctive i mean that in map editor there is nothing but walls and some areas... but wend i for example collide whit a area.... a monster will spawn on a specific area... why do want to do this like this? well i have my motives... so is it possible to do it?
05-26-2011, 01:25 PM
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Tanshaydar Offline
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#2
RE: a question...

What's the difference? You can place entities deactivated, then activate specific entity you want to create at that area.

Wiki has something for this.

void CreateEntityAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave);

Creates an entity at an area.

asEntityName - internal name
asEntityFile - entity to be used + extension .ent
asAreaName - the area to create the entity at
abFullGameSave - determines whether an entity “remembers” its state

05-26-2011, 01:41 PM
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Danny Boy Offline
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Posts: 2,718
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#3
RE: a question...

(05-26-2011, 01:41 PM)Tanshaydar Wrote: What's the difference? You can place entities deactivated, then activate specific entity you want to create at that area.

Wiki has something for this.

void CreateEntityAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave);

Creates an entity at an area.

asEntityName - internal name
asEntityFile - entity to be used + extension .ent
asAreaName - the area to create the entity at
abFullGameSave - determines whether an entity “remembers” its state

well do you remenber that one time i asked you at youtube how did you made the bilboard disapear from the flash light? but you said it wouldn't work the same way whit a monster? well this is kinda a way to go around that problem... or do you rather see some glowing eyes float in the nothing?

(This post was last modified: 05-26-2011, 05:32 PM by Danny Boy.)
05-26-2011, 05:30 PM
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Tanshaydar Offline
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#4
RE: a question...

Hmm. I still have some floating billboards. Did you find a workaround?

(This post was last modified: 05-27-2011, 06:48 AM by Tanshaydar.)
05-27-2011, 06:47 AM
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