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The sins we hide [Release]
Dark Knight Offline
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#21
RE: The sins we hide [Release]

(06-01-2011, 08:58 PM)Kraggdog Wrote:
Spoiler below!
Did you manage to complete it withot using the chipper? :S
Spoiler below!

yes.

seems there are nothing to do with strange bricks in wall
and there"s closed door , that too cannot be opened

btw, i meet grunt on second floor here - twice! hehe
(This post was last modified: 06-02-2011, 08:22 AM by Dark Knight.)
06-02-2011, 08:22 AM
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Kraggdog Offline
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#22
RE: The sins we hide [Release]

Quote:
Spoiler below!

yes.

seems there are nothing to do with strange bricks in wall
and there"s closed door , that too cannot be opened

btw, i meet grunt on second floor here - twice! hehe

Spoiler below!
Are you on 1.0 or 1.01? If you left the last level and re-entered then it is possible to skip part of the map. This is why you manage to get two grunts at once I think lol. The file that is uploaded now is 1.01, it should not be possible on this version Smile
(This post was last modified: 06-02-2011, 09:07 AM by Kraggdog.)
06-02-2011, 09:07 AM
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Dark Knight Offline
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#23
RE: The sins we hide [Release]

Kraggdog
i have game version 1.0.2. (not map version! )(or you mean version of map -The sins we hide [Release] Big Grin )
yes, i left the last level and re-entered then it is possible to skip part of the map.(via load|save)

btw, of you wnt to update your great map, you should rename first post with a new download link/version, etc
so maybe you should install last patch , if me correctly understand you
http://support.frictionalgames.com/entry/98/
06-02-2011, 10:28 AM
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Kraggdog Offline
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#24
RE: The sins we hide [Release]

(06-02-2011, 10:28 AM)Dark Knight Wrote: Kraggdog
i have game version 1.0.2. (not map version! )(or you mean version of map -The sins we hide [Release] Big Grin )
yes, i left the last level and re-entered then it is possible to skip part of the map.(via load|save)

btw, of you wnt to update your great map, you should rename first post with a new download link/version, etc
so maybe you should install last patch , if me correctly understand you
http://support.frictionalgames.com/entry/98/

I mean't the map version, moddb shows it as 1.01 Tongue I have put in a quick fix to stop people from completing it the way you have (by refreshing the map). The current download links on the post, both link to the latest version.
06-02-2011, 11:23 AM
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Hiivankins Offline
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#25
RE: The sins we hide [Release]

cant combine hammer and chipper o.O...
Bug?
06-03-2011, 01:15 PM
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skypeskype Offline
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#26
RE: The sins we hide [Release]

I just finished your custom story.

!!!!!!!!!! A.M.A.Z.I.N.G !!!!!!!!!!!

Definetly one of the most well-made custom stories I'VE EVER PLAYED. Great story, very very well made notes, amazing level design, perfect atmosphere.

I haven't found ANY bugs at all, so it seems you really worked a lot on it.

I love the transition between the
Spoiler below!
mortal world and spiritual world through the orb.That's a VERY creative way to use it.

Overall I really enjoyed it and I'm definetly looking forward to playing PART 2

AND NOW.......... the most well-placed refference EVA
Spoiler below!
"that's not traditional fire" http://www.youtube.com/watch?v=loSzpvq73FY



06-03-2011, 01:49 PM
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Kraggdog Offline
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#27
RE: The sins we hide [Release]

(06-03-2011, 01:49 PM)skypeskype Wrote: AND NOW.......... the most well-placed refference EVA
Spoiler below!
"that's not traditional fire" http://www.youtube.com/watch?v=loSzpvq73FY

Ah so you found the easter egg! Tongue


(06-03-2011, 01:15 PM)Hiivankins Wrote: cant combine hammer and chipper o.O...
Bug?

Is Amnesia up to date?

I didn't seem to have any trouble combining the two, is this issue occuring for everyone?


(This post was last modified: 06-03-2011, 02:35 PM by Kraggdog.)
06-03-2011, 02:32 PM
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skypeskype Offline
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#28
RE: The sins we hide [Release]

I sure did find it! Big Grin I love that video too. "OH SHIT I HAVE A BAG OF MILKY WAYS" "WAAAAAAHAAAAAJKAJAKJAKAJKAAAAAAAAAAAAAAAH"
06-03-2011, 03:13 PM
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Kraggdog Offline
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#29
RE: The sins we hide [Release]

(06-03-2011, 03:13 PM)skypeskype Wrote: I sure did find it! Big Grin I love that video too. "OH SHIT I HAVE A BAG OF MILKY WAYS" "WAAAAAAHAAAAAJKAJAKJAKAJKAAAAAAAAAAAAAAAH"

Love it. Maybe the bag of milky ways can be the next easter egg Tongue (which triggers a massive scare)

Did the hammer and chizel combination work for you skypeskype? I'm worried that people may be completing the game without actually solving that puzzle correctly lol.

(This post was last modified: 06-03-2011, 03:17 PM by Kraggdog.)
06-03-2011, 03:16 PM
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Dark Knight Offline
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#30
RE: The sins we hide [Release]

(06-03-2011, 03:16 PM)Kraggdog Wrote: I'm worried that people may be completing the game without actually solving that puzzle correctly lol.

well.


so, on mediafire - lies Thesinswehide Kraggdog.zip (1.0 ????????)


on moddb - lies The_sins_we_hide_Kraggdog1.01.zip

so would be i damned, but i trying link only from mediafire.
and combo hammer+chipper don"t work!

update correctly link on mediafire.

Smile

p.s. just try link on moddb Shy
06-03-2011, 05:28 PM
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