Hey I downloaded your story, followed the read me file and then started up the game but right when I try to pick up the lantern the game instantly crashes and I get a                                                     
Amnesia.exe caused a EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00550CF1
I also get this when I try to play any of my custom stories and it happens when I try to play the original game.
Uh..right I think I know how to pull up logs...
This is for Through the Portal
Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia: Through the Portal Loading...' pos

-1x-1)
 Setting video mode: 1600 x 900 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 5700 Series
  Version: 4.1.10750 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'config/base_english_ttp.lang'
ERROR: Couldn't create font 'game_hints.fnt'
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'ttp_menu.map' ---------
ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map_cache'
ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map'.    MeshEntity Loading: 1451 ms
    Primitive Loading: 23 ms
    Decal Loading: 209 ms
    Object Combining: 0 ms
    Compilation: 56 ms
    Combining: 836 ms
     Sorting: 149 ms
     Meshes: 14 ms
     Bodies: 673 ms
  Static Objects: 2576 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
  Entities: 807 ms
  Compilation: 7 ms
  Total: 3649 ms
  Meshes created: 80
  Bodies created: 60
 -------- Loading complete ---------
 Setting profile: 'Chris' Path: 'C:\Users\Chris\Documents/Amnesia/ttp-saves/Chris/'
 -------- Loading map '00_ttp.map' ---------
ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map_cache'
ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map'.    MeshEntity Loading: 1881 ms
    Primitive Loading: 32 ms
    Decal Loading: 246 ms
    Object Combining: 0 ms
    Compilation: 87 ms
    Combining: 1697 ms
     Sorting: 100 ms
     Meshes: 36 ms
     Bodies: 1561 ms
  Static Objects: 3945 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
  Entities: 1526 ms
  Compilation: 18 ms
  Total: 5769 ms
  Meshes created: 219
  Bodies created: 121
 -------- Loading complete ---------
ERROR: Bitmap has to few images (1) to create cubmap texture 'gobo_iron_bars.dds'
WARNING: Couldn't load gobo texture 'gobo_iron_bars.dds' for light 'PlayerLantern'WARNING: Could not find player start node 'StartOne'
ERROR: StartPos 'StartOne' does not exist!
WARNING: Could not find language file category ''
WARNING: Entity 'PlayerStartArea_1' does not exist!
WARNING: Could not find language file entry 'TheBeginning'
WARNING: Entity 'look4' does not exist!
ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
O.o Help?