nkmol
Senior Member
Posts: 252
Threads: 19
Joined: Feb 2011
Reputation:
4
|
Maya animatie export
i've tryed to make an animation, well edited one.
but when i want to add it to the grunt in model view, model view crashes
btw, i cant add in model editor. because the some fields are blank?:S
|
|
06-03-2011, 07:29 PM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Maya animatie export
You don't do the add animations in model viewer, usually makes it crash.
Basically, you need to have the original dae, it can have animations or not. That will simply be the animation it shows in the map editor.
If you want additional animations, you need to export separate .dae files of the model with each animation, and they need to be named exactly the same way as the grunt ones (ie. run.dae, idle.dae) and you need to change the extension to .dae_anim after finishing editing them. If you want to see those dae_anim animations in the model editor, you need to go to animations and add them. But, they also need to be named the exact same way the grunt ones were (They were named like Notice01, Run, Idle, SwingClaws01, etc.). After that, press the button on the bottom of the editor with the 2 windows, and that will put you in test mode. On the top of the screen then, you can choose which animation to play, if all went well.
If you just wana try out a single animation, just use the original .dae with its own animation and look at it in the model viewer, if the animation isnt playing with the original model then it's not working.
|
|
06-03-2011, 09:22 PM |
|
nkmol
Senior Member
Posts: 252
Threads: 19
Joined: Feb 2011
Reputation:
4
|
RE: Maya animatie export
but if i want to add a animation and i hit Ok. there is a error :
Animations were not saved due to errors (black fields)
but when i don't add anything, there is still this problem
|
|
06-03-2011, 10:17 PM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Maya animatie export
Yea, that usually happens when it's not named correctly I think, or when you use the same animation file twice. I think...not sure.
|
|
06-03-2011, 10:27 PM |
|
nkmol
Senior Member
Posts: 252
Threads: 19
Joined: Feb 2011
Reputation:
4
|
RE: Maya animatie export
i just made the same name, in a other folder. and overwritted the Run.dae_anim whith mine in model editor. no succes...
|
|
06-03-2011, 10:38 PM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Maya animatie export
You don't have to overwrite the grunts ones. >>
Just make a folder in enemies for your guy. In that folder put the main dae, and make an animations folder like the grunt one, and put the anim files in there.
|
|
06-03-2011, 11:27 PM |
|
nkmol
Senior Member
Posts: 252
Threads: 19
Joined: Feb 2011
Reputation:
4
|
RE: Maya animatie export
ah yes sorry, i ment that yes i did that but didnt worked. as soon as i render it, it crashed
(This post was last modified: 06-04-2011, 01:03 AM by nkmol.)
|
|
06-04-2011, 01:00 AM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Maya animatie export
As soon as you went into test mode? Where did it crash?
|
|
06-04-2011, 01:55 AM |
|
nkmol
Senior Member
Posts: 252
Threads: 19
Joined: Feb 2011
Reputation:
4
|
RE: Maya animatie export
as soon as i click the animation in test mode, the blackbox shows up :S
btw, in my animation i used a other item too. so i placed the files of that item in the enemy file too
|
|
06-04-2011, 12:48 PM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Maya animatie export
Do you mean you put it directly in the dae file in Maya/Blender? That probably screwed it up; if you have multiple objects in a dae file, if one of them is skinned, they all have to be skinned.
|
|
06-04-2011, 03:24 PM |
|
|