so what should I use for this code:
void func_piano1_disapear(string &in asParent, string &in asChild, int alState)
{
StopMusic( 0, 1);
StartPlayerLookAt("piano1", 10, 50, "");
AddTimer("", 0.5f, "TimerDestroyPiano1");
}
void TimerDestroyPiano1(string &in asTimer)
{
SetPropHealth("piano1", -100);
PlayMusic("05_event_steps.ogg", false, 80, 0, 10, false);
GiveSanityDamage(4.0f, true);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
AddTimer("", 1.0f, "TimerStopLook1");
}
void TimerStopLook1(string &in asTimer)
{
StopPlayerLookAt();
}