willochill 
 
 
		
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Checkpoints in script not working in any maps 
			 
			
				Whenever I put checkpoints into a script in any of my maps, the map crashes and it shows an error message stating: ERR: "No matching signatures to 'Checkpoint(string@&, string@&, string @&, string@&, string @&'." I posted below a script that I put a checkpoint in. What am I doing wrong? 
void OnStart() 
{        
       AddUseItemCallback("", "bone_saw_2", "wooden_boards_block_1", "SawGruntAlert", false); 
    AddEntityCollideCallback("guest_grunt", "AreaDisableGuestGrunt", "DisableGuestGrunt", false, 1); 
    AddEntityCollideCallback("Player", "AreaCheckpointGuestRooms", "CheckpointGuestRooms", true, 1); 
} 
void SawGruntAlert(string &in asItem, string &in asEntity) 
{ 
    StartPlayerLookAt("wooden_boards_block_1", 0.3f, 0.3f, ""); 
    PlaySoundAtEntity("SawSound", "23_saw.snt", "wooden_boards_block_1", 0.0f, false); 
    AddTimer("SawAfter", 4.0f, "SawAfterevent"); 
} 
void SawAfterevent(string &in asTimer) 
{ 
    SetPlayerSanity(100); 
    SetEntityActive("wooden_boards_block_1", false); 
    SetEntityActive("wooden_boards_block_broken_1", true); 
    StopSound("SawSound", 0); 
    AddTimer("TimerAlertGrunt", 1.0f, "AlertGuestGrunt"); 
    StopPlayerLookAt(); 
} 
void AlertGuestGrunt(string &in asTimer) 
{ 
    SetEntityActive("guest_grunt", true); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_1", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_2", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_3", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_4", 4.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_5", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_6", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_7", 4.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_8", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_9", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_10", 0.0f, ""); 
    AddEnemyPatrolNode("guest_grunt", "PathNodeArea_11", 0.0f, ""); 
} 
void DisableGuestGrunt(string &in asParent, string &in asChild, int alState) 
{ 
    SetEntityActive("guest_grunt", false); 
} 
void CheckpointGuestRooms(string &in asParent, string &in asChild, int alState) 
{ 
    Checkpoint("GuestRoomsCheckpoint", "PlayerStartArea_3", "", "", ""); 
} 
void OnEnter() 
{ 
    PlayMusic("amb_guardian.ogg", true, 1.0f, 0, 0, true); 
}
  
	
			 
			
			
			
				
(This post was last modified: 06-07-2011, 11:47 PM by willochill.)
 
				
			 
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	| 06-07-2011, 11:39 PM  | 
	
		
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		palistov 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Checkpoints in script not working in any maps 
			 
			
				Try creating a dummy callback, dummy category and entry in you lang file, and linking them to you CheckPoint function. It could be that the Checkpoint function needs a callback and death hint to work.
			 
			
			
 
			
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	| 06-07-2011, 11:41 PM  | 
	
		
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		willochill 
 
 
		
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RE: Checkpoints in script not working in any maps 
			 
			
				still not working, it's doing the same thing.  
do you find ANYTHING wrong with my script?
			
			
			
			
				
(This post was last modified: 06-08-2011, 12:15 AM by willochill.)
 
				
			 
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	| 06-08-2011, 12:15 AM  | 
	
		
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		MrBigzy 
 
 
		
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RE: Checkpoints in script not working in any maps 
			 
			
				Checkpoint should be CheckPoint, capital P.
			 
			
			
			
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	| 06-08-2011, 02:14 AM  | 
	
		
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		SLAMnesia 
 
 
		
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RE: Checkpoints in script not working in any maps 
			 
			
				 (06-08-2011, 02:14 AM)MrBigzy Wrote:  Checkpoint should be CheckPoint, capital P. 
owned lol
			  
			
			
			
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	| 06-08-2011, 04:31 AM  | 
	
		
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