NEW QUESTION
Hopefully someone on the FG staff can answer this: What exactly is the purpose of the AI nodes? Does it control what a monster will do/where it will path when not assigned a specific path? I ask this because earlier I was testing an aspect of gameplay regarding monsters but I watched said monster wander off, and not even along the scripted path I had assigned it (but not triggered).
I also noticed each AI node's edge nodes are close to the "parent" node, if I may. This makes me think that the reason there are dozens of nodes but only a few are scripted path nodes is so that when a monster returns to its path after say, seeing and following the player across a room, it doesn't get stuck on an obstacle while returning to its original path. If this is incorrect I'd love some insight into what exactly nodes do.
I REALLY don't want my story to be one of those where you can bug out a monster in a wall and just do as you please while he derps in the corner. Thanks
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Does anyone know anything about what exactly the purpose of the .nodes files are and how to create them?
Thanks