Hi, I'm working on a map, and there's a key on a desk. I renamed the key "fakekey_1" and the CustomSubItemName is "fakekey" , and the CallbackFunc(tion) is getkey1
What I want the player to do when he picks up the key is this script...
(this is not the full script)
void getkey1(string &in asEntity)
{
CompleteQuest("Quest0", "Mission0");
GiveSanityBoost();
SetEntityActive("Enemy2" , true);
SetEnemyIsHallucination("Enemy2", true);
}
However when I pick up the key in the game, it just says "Picked up Hotel Key" (that was the name of the item). Nothing else happens.
And, I would like to know about quests...
how there is a first part and a second part ("Quest0" and "Mission0" above).
Thanks!