Alright so i'm importing models to be used as static mesh pieces (segments of a wall). Just to make sure, I export them all in the exact same grid co-ords in 3ds max.
However, when I get them into the model editor.. it just seems to randomly assign the axis pivot point into a different location. This means that they dont lock together in the level editor. How can I tell the software to not be lame and use the same damn pivot point for all of them? lol
A fix for this = lots of new custom models for people to use