Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Full conversion...then crashes?
Mapsnacker Offline
Junior Member

Posts: 19
Threads: 6
Joined: Apr 2011
Reputation: 0
#1
Solved: 8 Years, 1 Month ago Full conversion...then crashes?

I downloaded the Through the Portal custom story conversion for the game and then after that the game started crashing. I can't open the original game either because of the same crash. Help me out?

Amnesia.exe caused a EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00550CF1

This is the log before crashing

Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia: Through the Portal Loading...' posSad-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5700 Series
Version: 4.1.10750 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'config/base_english_ttp.lang'
ERROR: Couldn't create font 'game_hints.fnt'
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'ttp_menu.map' ---------
ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map_cache'
ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map'. MeshEntity Loading: 1451 ms
Primitive Loading: 23 ms
Decal Loading: 209 ms
Object Combining: 0 ms
Compilation: 56 ms
Combining: 836 ms
Sorting: 149 ms
Meshes: 14 ms
Bodies: 673 ms
Static Objects: 2576 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 807 ms
Compilation: 7 ms
Total: 3649 ms
Meshes created: 80
Bodies created: 60
-------- Loading complete ---------
Setting profile: 'Chris' Path: 'C:\Users\Chris\Documents/Amnesia/ttp-saves/Chris/'
-------- Loading map '00_ttp.map' ---------
ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map_cache'
ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map'. MeshEntity Loading: 1881 ms
Primitive Loading: 32 ms
Decal Loading: 246 ms
Object Combining: 0 ms
Compilation: 87 ms
Combining: 1697 ms
Sorting: 100 ms
Meshes: 36 ms
Bodies: 1561 ms
Static Objects: 3945 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 1526 ms
Compilation: 18 ms
Total: 5769 ms
Meshes created: 219
Bodies created: 121
-------- Loading complete ---------
ERROR: Bitmap has to few images (1) to create cubmap texture 'gobo_iron_bars.dds'
WARNING: Couldn't load gobo texture 'gobo_iron_bars.dds' for light 'PlayerLantern'WARNING: Could not find player start node 'StartOne'
ERROR: StartPos 'StartOne' does not exist!
WARNING: Could not find language file category ''
WARNING: Entity 'PlayerStartArea_1' does not exist!
WARNING: Could not find language file entry 'TheBeginning'
WARNING: Entity 'look4' does not exist!
ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'[hr]
This is the log when I try to play Justine Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos:(-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 5700 Series
  Version: 4.1.10750 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't load XML file 'ptest_materials.cfg'!
ERROR: Couldn't create font 'game_hints.fnt'
--------------------------------------------------------

Game Running
(This post was last modified: 06-30-2011, 03:32 AM by Tanshaydar.)
06-29-2011, 08:50 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
Solved: 8 Years, 1 Month ago RE: Full conversion...then crashes?

Please try to verify your game's cache integrity.

06-30-2011, 03:32 AM
Website Find
DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#3
Solved: 8 Years, 1 Month ago RE: Full conversion...then crashes?

(06-30-2011, 03:32 AM)Tanshaydar Wrote: Please try to verify your game's cache integrity.

In case you don't know how, just right click Amnesia in Steam, go to Properties, then Local Files.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
06-30-2011, 12:56 PM
Find
Mapsnacker Offline
Junior Member

Posts: 19
Threads: 6
Joined: Apr 2011
Reputation: 0
#4
Solved: 8 Years, 1 Month ago RE: Full conversion...then crashes?

Works now, thanks.
07-01-2011, 12:51 AM
Find




Users browsing this thread: 1 Guest(s)