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dae to. ent
xtron Offline
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#1
dae to. ent

A friend made me a model and he exported it to .dae. How do I make it to .ent 'cuz when I'm in the model viewer it sais "modelfile: .ent". ?

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07-01-2011, 05:24 PM
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MrBigzy Offline
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#2
RE: dae to. ent

ent. is used in the model editor. Use "import mesh" and open the .dae file, then do whatever you need to do in the model editor and save it as a .ent file.
07-01-2011, 06:30 PM
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xtron Offline
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#3
RE: dae to. ent

okay thanks Tongue

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07-01-2011, 07:08 PM
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Paulpolska Offline
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#4
RE: dae to. ent

I dont want create offtopic.

How/where create and edit dae file ? I know how create dds and mat file but dont know how to create dae file ?

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07-01-2011, 10:09 PM
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xtron Offline
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#5
RE: dae to. ent

I just found out it was a DEA file and not DAE ;D.

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07-01-2011, 10:15 PM
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MrBigzy Offline
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#6
RE: dae to. ent

dae. files are edited/created in modelling programs like 3DS Max, Maya, and Blender. They need to have the OpenCollada plugin.
(This post was last modified: 07-02-2011, 12:32 AM by MrBigzy.)
07-02-2011, 12:32 AM
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Paulpolska Offline
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#7
RE: dae to. ent

can also be Cinema 4D ??? Is very simple to edited. Blender is too hards for me ;/ and what is MSH file ?

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(This post was last modified: 07-02-2011, 07:23 AM by Paulpolska.)
07-02-2011, 07:10 AM
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MrBigzy Offline
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#8
RE: dae to. ent

I'm not sure, it might have an internal importer, otherwise you'll have to hit up a search engine. D:
07-02-2011, 07:16 AM
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Paulpolska Offline
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#9
RE: dae to. ent

Tell me what is msh file ? and where editied.

How add material (texture) in blender ? :/

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(This post was last modified: 07-02-2011, 07:44 AM by Paulpolska.)
07-02-2011, 07:25 AM
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Som1Lse Offline
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#10
RE: dae to. ent

(07-02-2011, 07:25 AM)Paulpolska Wrote: Tell me what is msh file ? and where editied.
I think (I don't really know for sure) that it is a file created by the Model Editor after importing a collada model, that stores all the data about the model looks etc. (the msh stand for Mesh)
07-02-2011, 07:47 AM
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